Der Tag, 1916: Solitaire WW1 Naval Game (2020)
Temps de jeu: 0
Age min.: 12
Joueurs: 1
Editeur: Minden Games
Concepteurs: Gary Graber
Artistes: Inconnu
Mécaniques: Solo / Solitaire Game, Command Cards
Age min.: 12
Joueurs: 1
Editeur: Minden Games
Concepteurs: Gary Graber
Artistes: Inconnu
Mécaniques: Solo / Solitaire Game, Command Cards
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Der Tag, 1916 is a solitaire, strategic level game covering the North Sea campaign of World War I between the fleets of Great Britain and Germany set during the pivotal year of 1916.
The player takes the British, and the game system handles the German side (optional rules allow you to reverse roles if desired).
The game does not posit that Jutland must happen.
Rather, it allows for varied German activity by their High Seas Fleet (Raid, Tip & Run, Ambush, etc.) represented by Action Cards for the turn.
Some turns may have No Action at all, some might involve a Bombardment of the English coast, with the British Grand Fleet--based in four main anchorages of Scapa Flow, Cromarty, Rosyth, and Dover--making appropriate responses.
If Der Tag ("The Day") occurs, the Germans come out with every ship available, as what happened with Jutland, and the fate of the entire war would hang in the balance.
Ship combat is resolved by a simple process which, while remaining authentic, makes even large battles resolvable within a matter of minutes.
Ships on both sides are differentiated by type (2nd generation dreadnought battleship, dreadnought battleship, battlecruiser, pre-dreadnought battleship, and armored cruiser), with named counters provided for each.
Includes: 17 page instructions containing standard and optional rules, set of Action Cards, set of ship counters (60 British, 34 German), small game map, game tables, and Designer's Notes.
—description from the publisher
Available separately or in Panzerschreck #17
The player takes the British, and the game system handles the German side (optional rules allow you to reverse roles if desired).
The game does not posit that Jutland must happen.
Rather, it allows for varied German activity by their High Seas Fleet (Raid, Tip & Run, Ambush, etc.) represented by Action Cards for the turn.
Some turns may have No Action at all, some might involve a Bombardment of the English coast, with the British Grand Fleet--based in four main anchorages of Scapa Flow, Cromarty, Rosyth, and Dover--making appropriate responses.
If Der Tag ("The Day") occurs, the Germans come out with every ship available, as what happened with Jutland, and the fate of the entire war would hang in the balance.
Ship combat is resolved by a simple process which, while remaining authentic, makes even large battles resolvable within a matter of minutes.
Ships on both sides are differentiated by type (2nd generation dreadnought battleship, dreadnought battleship, battlecruiser, pre-dreadnought battleship, and armored cruiser), with named counters provided for each.
Includes: 17 page instructions containing standard and optional rules, set of Action Cards, set of ship counters (60 British, 34 German), small game map, game tables, and Designer's Notes.
—description from the publisher
Available separately or in Panzerschreck #17
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Der Tag, 1916: Solitaire WW1 Naval Game
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ag.gameitem.lastUpdated: 2025-04-28 03:51:30.255