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Pasaporte Ecuador

Pasaporte Ecuador

boardgame

Players:
2–8
Time:
30–90 min
Min. Age:
7
Dungeons for the Master 2

Dungeons for the Master 2

rpgitem

RPGs have variable players and duration.
The Entombed Crown

The Entombed Crown

rpgitem

RPGs have variable players and duration.
Junior Auto Race Game

Junior Auto Race Game

boardgame

Players:
2–4
Time:
30 min
Min. Age:
0
My Feelings

My Feelings

boardgame

Players:
2–4
Time:
–
Min. Age:
4
20 Dreams

20 Dreams

boardgame

Players:
2–6
Time:
–
Min. Age:
12
d66 Tattoos

d66 Tattoos

rpgitem

RPGs have variable players and duration.
Warrior Priests of the Sea

Warrior Priests of the Sea

rpgitem

In "Warrior Priests of the Sea," four high priests and their apprentices represent the four quarters of the city of Ampai. To become an apprentice, candidates must prove their bond with the sea by retrieving an intact mermaid's purse from a deep dive and raising a shark as their own.

RPGs have variable players and duration.
Mummy Dust

Mummy Dust

rpgitem

RPGs have variable players and duration.
Coffee Break

Coffee Break

boardgame

In Coffee Break, players compete for the most coffee breaks during a workday. They play cards to advance pawns or take breaks while avoiding the boss. The player who reaches the end of the workday with the most coffee break markers wins the game.

Players:
2–4
Time:
5 min
Min. Age:
0
Declan L'Estrange

Declan L'Estrange

rpgitem

RPGs have variable players and duration.
Lordsworn

Lordsworn

rpgitem

RPGs have variable players and duration.
Fox and Hounds

Fox and Hounds

boardgame

In this track game, one player is the Fox and the others are Hounds. Players use a spinner to move across the board. The Fox wins by reaching the den before being captured, while the Hounds win if one of them successfully corners and catches the Fox.

Players:
2–5
Time:
15 min
Min. Age:
0
Knee Deep in Hexes: God's Hand

Knee Deep in Hexes: God's Hand

boardgameexpansion

Players:
2
Time:
15–90 min
Min. Age:
14
Hedgehog Style

Hedgehog Style

rpgitem

RPGs have variable players and duration.
The Battle of Guilford Courthouse

The Battle of Guilford Courthouse

boardgame

Guilford Courthouse is an introductory wargame from GDW's Series 120. Games in this line feature 120 counters and are designed to be playable in 120 minutes or less. It focuses on historical military conflict eras.

Players:
2
Time:
120 min
Min. Age:
12
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
CyberKittens: Project Bakeneko

CyberKittens: Project Bakeneko

rpgitem

CyberKittens: Project Bakeneko unleashes the Once-Cat, a feline-machine hybrid, into The Sprawl. Acting as an overlay for existing playbooks, it explores transhumanism and the dark consequences of technology while keeping players active and useful. It scales from gritty and hard to over-the-top badass comedy.

RPGs have variable players and duration.
Cry of the Red Wyrm

Cry of the Red Wyrm

rpgitem

RPGs have variable players and duration.
Players Association News (Issue 9 - Jul 1982)

Players Association News (Issue 9 - Jul 1982)

rpgissue

RPGs have variable players and duration.
Incident at the Golden Badger

Incident at the Golden Badger

rpgitem

RPGs have variable players and duration.
Rainbow Towers

Rainbow Towers

boardgame

Tornspelet is a children's game focusing on color recognition. Players use dice to sort colored blocks into three single-color stacks. Two different gameplay variants offer alternative rules for building and collecting beads.

Players:
2–4
Time:
10 min
Min. Age:
3
Modern Times: Wheels of Industrialization

Modern Times: Wheels of Industrialization

boardgame

Players:
1
Time:
30 min
Min. Age:
10
Dib Dib Dib (Issue 45 - Feb 1985)

Dib Dib Dib (Issue 45 - Feb 1985)

rpgissue

RPGs have variable players and duration.