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(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
The Bookshelf Stuffer, Vol. 07

The Bookshelf Stuffer, Vol. 07

rpgitem

RPGs have variable players and duration.
Dawn of Iron: The Battles of Forts Henry & Donelson

Dawn of Iron: The Battles of Forts Henry & Donelson

boardgameexpansion

Players:
1
Time:
–
Min. Age:
10
Mischief at the Museum

Mischief at the Museum

boardgame

Players:
1–6
Time:
30–90 min
Min. Age:
7
Trebuchet

Trebuchet

rpgitem

RPGs have variable players and duration.
Sandbox: Infantry Patrols in occupied territory – A campaign system for FiveCore

Sandbox: Infantry Patrols in occupied territory – A campaign system for FiveCore

boardgameexpansion

Players:
2–6
Time:
–
Min. Age:
12
Monopoly: Here & Now UK Edition

Monopoly: Here & Now UK Edition

boardgame

Players:
2–6
Time:
60 min
Min. Age:
8
Scrollworks (Issue 13)

Scrollworks (Issue 13)

rpgissue

RPGs have variable players and duration.
James Bond Secret Agent 007 Game

James Bond Secret Agent 007 Game

boardgame

Players deploy three agents using hand cards. A clock on the board advances each turn to determine scored points. Agents meeting at locations can double or triple points. The first player to reach 100 points wins the game.

Players:
2–4
Time:
45 min
Min. Age:
8
Autoduel Quarterly (Vol. 5, No. 3 - Fall 2037)

Autoduel Quarterly (Vol. 5, No. 3 - Fall 2037)

rpgissue

RPGs have variable players and duration.
Pilot's Course

Pilot's Course

rpgitem

RPGs have variable players and duration.
Oilboom

Oilboom

boardgame

Players:
2–6
Time:
60 min
Min. Age:
0
Waters Edge: Natural Disasters

Waters Edge: Natural Disasters

boardgameexpansion

Players:
2–6
Time:
20–45 min
Min. Age:
8
Contact!

Contact!

boardgame

"Contact!" is a solitaire game where players manage and deploy small naval task groups to complete random missions forming a campaign (such as Cold War 1985). It features two main phases: mission planning with resource management, and tactical execution on a radar-like game board. Utilizing ship cards, weapons, and hidden contact markers, players handle objectives like anti-sub hunting or convoy escorts, while tactical cards introduce unpredictable events.

Players:
1
Time:
120 min
Min. Age:
12
The Cold - A Ravenloft Background

The Cold - A Ravenloft Background

rpgitem

RPGs have variable players and duration.
Diary of the Doctor Who Role-Playing Games (Issue 8 - Apr 2011)

Diary of the Doctor Who Role-Playing Games (Issue 8 - Apr 2011)

rpgissue

RPGs have variable players and duration.
The Name of the Rose

The Name of the Rose

boardgame

Players:
2–5
Time:
75 min
Min. Age:
10
Peruano Pe

Peruano Pe

boardgame

Players:
2–5
Time:
5–15 min
Min. Age:
10
Nothing Left to Bomb

Nothing Left to Bomb

boardgame

Players:
2
Time:
60–120 min
Min. Age:
14
Yu-Gi-Oh! Capsule Monsters

Yu-Gi-Oh! Capsule Monsters

boardgame

Players:
2
Time:
30 min
Min. Age:
8
Expedition to the Supreme Forge

Expedition to the Supreme Forge

rpgitem

RPGs have variable players and duration.
Guardians' Chronicles: The Big League

Guardians' Chronicles: The Big League

boardgameexpansion

Players:
1–8
Time:
–
Min. Age:
14
Grand Poobah

Grand Poobah

boardgame

Grand Poobah is a dice game for 2 to 3 players. Over three turns, players build a hand and compare it to a scoring die. Dice with red pips feature special rules and unique scoring mechanics that influence the gameplay throughout the match.

Players:
2–5
Time:
20 min
Min. Age:
8
Danger Valley (S&W)

Danger Valley (S&W)

rpgitem

RPGs have variable players and duration.