Think Twice
boardgame
Think Twice is a turn-based roll-and-write game. Players pre-fill two 6x6 grids with numbers. Each round, all players choose a number to mark on both grids. The goal is to score points through lines of four, five, and six, and the largest connected group, continuing until all spaces are filled on the grids.
- Players:
- 2
- Time:
- 15 min
- Min. Age:
- 8
New West
rpgitem
Wakfu TCG: Amakna, Les Lames Fatales
boardgameexpansion
- Players:
- 2–4
- Time:
- 20–40 min
- Min. Age:
- 10
Novus Fantasy Roleplaying Game
rpgitem
Agone: King of Spring
rpgitem
The Risen Minotaur Lord
rpgitem
(ohne Namen)
Game
The Bookshelf Stuffer, Vol. 07
rpgitem
Dawn of Iron: The Battles of Forts Henry & Donelson
boardgameexpansion
- Players:
- 1
- Time:
- –
- Min. Age:
- 10
Mischief at the Museum
boardgame
- Players:
- 1–6
- Time:
- 30–90 min
- Min. Age:
- 7
Trebuchet
rpgitem
Sandbox: Infantry Patrols in occupied territory – A campaign system for FiveCore
boardgameexpansion
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 12
Monopoly: Here & Now UK Edition
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 8
Scrollworks (Issue 13)
rpgissue
James Bond Secret Agent 007 Game
boardgame
Players deploy three agents using hand cards. A clock on the board advances each turn to determine scored points. Agents meeting at locations can double or triple points. The first player to reach 100 points wins the game.
- Players:
- 2–4
- Time:
- 45 min
- Min. Age:
- 8
Autoduel Quarterly (Vol. 5, No. 3 - Fall 2037)
rpgissue
Pilot's Course
rpgitem
Oilboom
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 0
Waters Edge: Natural Disasters
boardgameexpansion
- Players:
- 2–6
- Time:
- 20–45 min
- Min. Age:
- 8
Contact!
boardgame
"Contact!" is a solitaire game where players manage and deploy small naval task groups to complete random missions forming a campaign (such as Cold War 1985). It features two main phases: mission planning with resource management, and tactical execution on a radar-like game board. Utilizing ship cards, weapons, and hidden contact markers, players handle objectives like anti-sub hunting or convoy escorts, while tactical cards introduce unpredictable events.
- Players:
- 1
- Time:
- 120 min
- Min. Age:
- 12
The Cold - A Ravenloft Background
rpgitem
Diary of the Doctor Who Role-Playing Games (Issue 8 - Apr 2011)
rpgissue
The Name of the Rose
boardgame
- Players:
- 2–5
- Time:
- 75 min
- Min. Age:
- 10
Peruano Pe
boardgame
- Players:
- 2–5
- Time:
- 5–15 min
- Min. Age:
- 10