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Hot Dice

Hot Dice

boardgame

The objective of Hot Dice is to score the highest amount of points possible through strategic rolling. Once a player reaches 20,000 points, all others get one final turn in the Scorcher to attempt to win the game.

Players:
2–10
Time:
–
Min. Age:
8
Snap It Up! Word Families

Snap It Up! Word Families

boardgame

Players:
2–8
Time:
20 min
Min. Age:
0
Tee Oder Kaffee Refill

Tee Oder Kaffee Refill

boardgame

Players:
2–6
Time:
15–20 min
Min. Age:
8
ヘゲモニア戦記 (Epic of Hegemonia)

ヘゲモニア戦記 (Epic of Hegemonia)

boardgame

Players:
2–5
Time:
45–60 min
Min. Age:
8
Rapax

Rapax

boardgame

Players:
2
Time:
–
Min. Age:
0
Autoduel America

Autoduel America

boardgameexpansion

Autoduel America provides two full-color maps of post-apocalyptic North America in 2039, detailing roads, nuclear zones, and cities. It serves as wall art or a game aid for Car Wars and GURPS Autoduel campaigns.

Players:
2–8
Time:
–
Min. Age:
10
Arcade: Reinforcements – Acrylic Tiles: Destroyed Floor Tokens

Arcade: Reinforcements – Acrylic Tiles: Destroyed Floor Tokens

boardgameaccessory

Players:
0
Time:
–
Min. Age:
0
Galileo Project

Galileo Project

boardgame

Players:
2–4
Time:
40–80 min
Min. Age:
14
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Agricola: Ö-Deck

Agricola: Ö-Deck

boardgameexpansion

Players:
1–5
Time:
120 min
Min. Age:
12
Imps Vs Puppies: Crate of Carnage Edition

Imps Vs Puppies: Crate of Carnage Edition

boardgameexpansion

Players:
3–6
Time:
30 min
Min. Age:
15
01-20-2023

01-20-2023

rpgitem

RPGs have variable players and duration.
Pirate Sails: A Hex and Chit micro Wargame in the Age of Piracy

Pirate Sails: A Hex and Chit micro Wargame in the Age of Piracy

boardgame

Players:
2–4
Time:
–
Min. Age:
12
Ramparts

Ramparts

boardgame

Four power-hungry noble families compete in building the medieval City of Towers. Due to scarce resources, they raid rival supplies. Players move counters to form towers and shift them into scoring zones. The player with the top counter scores for the entire stack. The game ends when no legal moves remain or when a city district reaches its maximum capacity of eight towers.

Players:
2–4
Time:
60 min
Min. Age:
12
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Western Legends: Prospecting Deck Variant

Western Legends: Prospecting Deck Variant

boardgameexpansion

Players:
2–6
Time:
–
Min. Age:
14
Postkodmiljonären

Postkodmiljonären

boardgame

Players:
2–5
Time:
45–60 min
Min. Age:
12
Railway Rivals Map VS: Valley of the Severn

Railway Rivals Map VS: Valley of the Severn

boardgameexpansion

Players:
2–6
Time:
90 min
Min. Age:
10
The Savage Coast

The Savage Coast

rpgitem

RPGs have variable players and duration.
Wall Jumper

Wall Jumper

boardgame

The aim of Wall Jumper is to flick wooden pieces over a wall into the board's holes using springboards to score points. Each player gets 3 attempts per turn. Jump height, distance, and direction depend on how the springboard is positioned, angled, and pressed down.

Players:
1–4
Time:
–
Min. Age:
4
Cincinnati Scene

Cincinnati Scene

boardgame

Players:
2–6
Time:
90 min
Min. Age:
0
D-Day Dice: Legendary Supporter Resource Card

D-Day Dice: Legendary Supporter Resource Card

boardgameaccessory

Players:
0
Time:
–
Min. Age:
0
Blak Dragon

Blak Dragon

boardgame

Players:
2–3
Time:
60 min
Min. Age:
0
Blade Rondo: Night Theater

Blade Rondo: Night Theater

boardgame

Players:
1–2
Time:
10–20 min
Min. Age:
8