(ohne Namen)
Game
Unimaginable Monsters
rpgitem
Level-Adjusted Races
rpgitem
Saving Saxham
rpgitem
Switching to Guns (Issue XLIV - Apr 2009)
rpgissue
Knights Club: The Buried City
rpgitem
The Winds of Magic
rpgitem
Malacca 1511
boardgame
- Players:
- 1–2
- Time:
- 20–40 min
- Min. Age:
- 12
Nuclear Knights
rpgitem
The Little Engine That Could Game
boardgame
- Players:
- 2–4
- Time:
- 15 min
- Min. Age:
- 4
Land's End to John O'Groats
boardgame
- Players:
- 2–4
- Time:
- 20 min
- Min. Age:
- 0
Elixir
boardgame
As wizards, players race to create the Elixir of Life. You visit shops, collect ingredients, and brew potions in your lab. The first player to successfully gather all three parts of the elixir wins.
- Players:
- 2–4
- Time:
- 60 min
- Min. Age:
- 6
The Traveller Book
rpgitem
Bn'i do Wzięcia: Wędrowcy
rpgitem
"Bn'i do Wzięcia: Wędrowcy" is an inspirational supplement for Game Masters. It details five traveling groups of Non-Player Characters (such as road guards), including their backgrounds, motivations, internal conflicts, and relationships. The material also provides tactics, color maps, and suggestions on how to seamlessly integrate these groups into adventures as either allies or opponents.
Ortus Regni: Expansion
boardgameexpansion
- Players:
- 3–6
- Time:
- –
- Min. Age:
- 14
Old-School Essentials Classic Fantasy Referee's Screen
rpgitem
One Night Revolution
boardgame
- Players:
- 3–10
- Time:
- 15 min
- Min. Age:
- 14
EN5ider (Issue 103 - Sep 2016)
rpgissue
NO DRAW
boardgame
- Players:
- 2–4
- Time:
- 20–45 min
- Min. Age:
- 8
Samurai & Katana
boardgame
In 16th-century Japan, Daïmyos vie for the title of Shogun during a civil war. Players build castles, trade, secure loyalties, and use honor or intrigue to weaken adversaries, manage shifting alliances, and claim ultimate victory.
- Players:
- 3–6
- Time:
- 120 min
- Min. Age:
- 12
Tanks: M10 Lend Lease
boardgameexpansion
- Players:
- 2
- Time:
- 30–60 min
- Min. Age:
- 0
Arena: For the Gods! – Henry Peddler's Protectus
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Imperialism: Road to Domination
boardgame
In 'Imperialism: Road to Domination,' players lead superpowers from the 15th to 19th century to global supremacy. They manage economies, civilisations, and militaries, conquer colonies, and use diplomacy and plots to avoid costly wars. The player with the most glory and the mightiest empire wins this strategic game.
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 12
Melody Station
boardgame
- Players:
- 1
- Time:
- 15 min
- Min. Age:
- 10