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Stak Bots: Yellow Expansion

Stak Bots: Yellow Expansion

boardgame

Players:
1–6
Time:
10 min
Min. Age:
8
ASL Comp: Devil's Domain – Metalgods at Ponyri

ASL Comp: Devil's Domain – Metalgods at Ponyri

boardgameexpansion

Players:
2–4
Time:
600 min
Min. Age:
15
Arboreals, Brownies, Merfolk and Unicorns

Arboreals, Brownies, Merfolk and Unicorns

rpgitem

RPGs have variable players and duration.
La Hechicera Imperecedera

La Hechicera Imperecedera

rpgitem

RPGs have variable players and duration.
Doctrine of Ghul

Doctrine of Ghul

rpgitem

RPGs have variable players and duration.
World War III

World War III

boardgame

Players:
2–7
Time:
90–500 min
Min. Age:
12
Two Hearts Apart

Two Hearts Apart

rpgitem

RPGs have variable players and duration.
Module 200 GM: The Game Master's Key for Into the Unknown

Module 200 GM: The Game Master's Key for Into the Unknown

rpgitem

RPGs have variable players and duration.
I.S.P.M.V. Fenris

I.S.P.M.V. Fenris

rpgitem

RPGs have variable players and duration.
Cutthroat Cannons

Cutthroat Cannons

boardgame

Players:
2
Time:
20–60 min
Min. Age:
14
The Atlas of the DC Universe

The Atlas of the DC Universe

rpgitem

RPGs have variable players and duration.
Superhéroes INC.

Superhéroes INC.

rpgitem

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Escape from Skullcano Island

Escape from Skullcano Island

rpgitem

RPGs have variable players and duration.
BeFree for Kids Board Game

BeFree for Kids Board Game

boardgame

Players:
2–6
Time:
20–60 min
Min. Age:
7
Quidditch: The Game

Quidditch: The Game

boardgame

Players control Quidditch pieces on a hex board. By moving and revealing tiles, they search for the snitch, find quaffles to shoot through hoops, and trigger bonuses or penalties. Quaffles are launched via a miniature catapult. Finding the snitch scores 150 points and ends the game.

Players:
2–14
Time:
30 min
Min. Age:
8
Dameo

Dameo

boardgame

A Checkers-like strategy game with linear movement. Pieces and lines move straight or diagonally forward. Kings move like chess queens. Capturing is orthogonal, with long-range for kings. Friendly pieces can be jumped, making gameplay swifter than traditional Checkers.

Players:
2
Time:
40 min
Min. Age:
8
Mephisto (Issue 69 - Jan/Feb 2019)

Mephisto (Issue 69 - Jan/Feb 2019)

rpgissue

RPGs have variable players and duration.
Sorcerer/Wizard Spells III (PRD)

Sorcerer/Wizard Spells III (PRD)

rpgitem

RPGs have variable players and duration.
Hassan Ibn Saba: Le vieux de la montagne

Hassan Ibn Saba: Le vieux de la montagne

rpgitem

RPGs have variable players and duration.
Flock of Fame

Flock of Fame

boardgame

Players:
2–8
Time:
30–45 min
Min. Age:
7
Air Strike!

Air Strike!

boardgame

Players:
2–6
Time:
30 min
Min. Age:
10
The Magician's Ring

The Magician's Ring

rpgitem

An evil magician cursed the kingdom, turning everyone into animals. In this interactive adventure, you face crucial choices: search for the magician, ride away, or visit an old woman. Every path leads to danger or glory. Wrong decisions can cost your life, but you can always start again. The choice is yours to save the kingdom and become a hero!

RPGs have variable players and duration.
Adventure Pack One

Adventure Pack One

rpgitem

"Adventure Pack One" offers seven complete adventures for the Challenger role-playing game system, taking hero parties from level 1 beyond level 100. It features read-aloud text, standardized monster stats, and flexible dungeon encounters. It is ideal for beginners and easily adaptable to other systems like "Of Mice Men and Wizards".

RPGs have variable players and duration.