Salem 1692
boardgame
- Players:
- 4–12
- Time:
- 25–35 min
- Min. Age:
- 12
Auf die 6 kommt's an!
boardgame
In 'Auf die 6 kommt's an!', players use 3 columns with spaces numbered 1 to 4 and a center space 5. Players roll a die each turn to place tokens, with a 6 allowing column selection. Fully occupied numbers score double. After 6 rounds, a final die-roll phase awards points for space 5. The player with the most points after 6 rounds wins the game.
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Games Orbit (Issue 36 - Dez 2012)
rpgissue
100 Post-Apocalyptic Encounters
rpgitem
Dragon (Issue 159 - Jul 1990)
rpgissue
Casefile: Temptation & Trickery Game
boardgame
- Players:
- 3–4
- Time:
- 30 min
- Min. Age:
- 12
GURPS WWII: Michael's Army
rpgitem
Architectura
boardgame
- Players:
- 2–4
- Time:
- 30–45 min
- Min. Age:
- 8
Xấp Sắc
boardgame
- Players:
- 2–4
- Time:
- 15–30 min
- Min. Age:
- 8
Three-Card Monte
boardgame
- Players:
- 2–3
- Time:
- 5 min
- Min. Age:
- 5
Positive Negative
boardgame
The game includes 60 transparent cards with colored shapes. Overlapping two to five cards creates completely opaque images. It helps develop concentration, observation skills, and strategic combination for one to six players.
- Players:
- 1–6
- Time:
- –
- Min. Age:
- 4
TSRS GM Screen
rpgitem
Black Rose Wars: Revised Edition – Familiars Cerberus
boardgameexpansion
- Players:
- 1–4
- Time:
- 90–120 min
- Min. Age:
- 14
Ransomware
rpgitem
Bushes & Grasses
rpgitem
The Race
boardgame
- Players:
- 2–4
- Time:
- 15–30 min
- Min. Age:
- 5
(ohne Namen)
Game
Such a Deal!
boardgame
Players manage used car dealerships, moving around a traditional board using dice rolls. They purchase cars from rival lots and trigger various action spaces. The objective is to be the first person to successfully sell all vehicles from their lot.
- Players:
- 2–4
- Time:
- 15 min
- Min. Age:
- 0
Farms and Factories: Inventions
boardgameexpansion
- Players:
- 3–6
- Time:
- 20–40 min
- Min. Age:
- 12
D100 Sci-fi Encounters for Spaceships
rpgitem
D100 Sci-fi Encounters for Spaceships offers Game Masters one hundred self-contained space encounters. Perfect as a flexible filler, plot hook, or to make the game world feel alive. Simply roll a D100 to generate inspiring situations for any sci-fi roleplaying game instantly.
Dork Tower (Issue 35)
rpgissue
50 Abandoned Suburb Homes 5
rpgitem
Timbertown
rpgitem
Pussycat
boardgame
- Players:
- 2–4
- Time:
- 15 min
- Min. Age:
- 4