The Golden Compass: The Game
boardgame
- Players:
- 2–5
- Time:
- 60 min
- Min. Age:
- 8
Infestation of Borwen Valley
rpgitem
An Ascent to Recall
rpgitem
The Elder God Diary 2/11
rpgitem
Blokopolis
boardgame
- Players:
- 1–4
- Time:
- 5–15 min
- Min. Age:
- 0
The Ghost of the Crypt
rpgitem
Witches' Quarrel: Small Beginnings
boardgame
- Players:
- 2
- Time:
- 15–25 min
- Min. Age:
- 13
Epoch Wargame Electronics #11: Battle of Dannoura
boardgame
The eleventh game in the Epoch Wargame Electronics series covers a historic battle in Japan in 1185. It features easy rules, magnetic pieces, and an electronic dice roller. Gameplay takes about 30 minutes, offering quick tactical matches.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
My Big World: Korea
boardgame
In "My Big World: Korea," players explore historical monuments and tourist sites. For each drawn card, they place tokens on a map to locate the specific place as accurately as possible. The player with the most points after 12 revealed cards wins the game.
- Players:
- 2–6
- Time:
- 30–60 min
- Min. Age:
- 7
Wythoff's game
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Return to White Plume Mountain - A 5E Conversion
rpgitem
Still Waters
rpgitem
(ohne Namen)
Game
(ohne Namen)
Game
Game Trade Magazine (Issue 177 - Nov 2014)
rpgissue
The Devil's Wages
rpgitem
Polyverse Roleplaying System Core Rules
rpgitem
(ohne Namen)
Game
Descartes: Le Supplément (Issue 5 - Oct 1993)
rpgissue
Gufuhvalur & Isfiskur
rpgitem
Knight's cross of Iron
boardgame
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Kotra
boardgame
Kotra is an Icehouse game that is somewhat similar to Backgammon. Pieces start off the board. The goal is to enter them on your side, move them across to the opponent's side, and exit them faster than your opponent to score. It requires two sets of 15 pyramids, a chessboard, and two four-sided dice.
- Players:
- 2–4
- Time:
- 20 min
- Min. Age:
- 0
Feed Me!
boardgame
This children's game features a snapping carnivorous plant. Players take turns placing marbles into its mouth. If it snaps shut, players are eliminated or must collect marbles. The last remaining player or the first to get rid of all marbles wins the game.
- Players:
- 2–4
- Time:
- 10 min
- Min. Age:
- 6
TRAILseeker (Issue 42 - Dec 2015)
rpgissue