Atmosfear: The Harbingers
boardgame
Collect six different key stones and return to your numbered start space to win. A VHS tape acts as a one-hour timer where the Gatekeeper interrupts with mandatory actions. This creates a fast-paced, modular, and stressful race against time.
- Players:
- 3–6
- Time:
- 60 min
- Min. Age:
- 12
'Eye Jinxx
boardgame
Eye Jinxx is a 1990 puzzle board game for one or more players. It offers cooperative play without time limits or competitive play with rules and scoring. Players also face the challenge of finding eight hidden objects. Components include puzzle pieces, a board, dice, and more.
- Players:
- 1–24
- Time:
- 120 min
- Min. Age:
- 8
(ohne Namen)
Game
Wonderland's War: Custom Leader Strength Dice
boardgameaccessory
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
RPG Review (Issues 53 - Dec 2021)
rpgissue
Castles & Conquests
boardgame
- Players:
- 2–6
- Time:
- 45–90 min
- Min. Age:
- 10
(ohne Namen)
Game
Spirit Island: Sloyca Insert
boardgameaccessory
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
The Simpsons Trivia Game: Fan Edition
boardgame
- Players:
- 2–8
- Time:
- –
- Min. Age:
- 18
The Mad Gnome and the Earthquake Machine
rpgitem
The War in Heaven
boardgame
- Players:
- 1–2
- Time:
- –
- Min. Age:
- 0
(ohne Namen)
Game
Monster Island: The Game of Giant Monster Combat
rpgitem
Soth (2013)
rpgitem
A Little Local Difficulty
rpgitem
Zombicide Survivor: Cat
boardgameexpansion
- Players:
- 1–6
- Time:
- –
- Min. Age:
- 13
The Glory Road (Issue 2)
rpgissue
Blue Chip
boardgame
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 0
Bürgermeisterspiel: Werde Bürgermeister in Lüneburg
boardgame
- Players:
- 2–6
- Time:
- 100 min
- Min. Age:
- 8
Tabletop Gaming (Issue 13 - Dec 2017)
rpgissue
(ohne Namen)
Game
Space-Age Sorcery
rpgitem
Along Came a Spider
rpgitem
The Book of Martial Action
rpgitem
"The Book of Martial Action" enhances d20 RPGs like Pathfinder by offering exciting options for non-magical classes like fighters and barbarians. Moving beyond repetitive attacks, it introduces over 50 feats and seven archetypes. Using a pool of martial action points, characters execute impressive yet entirely non-magical maneuvers.