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Trivial Pursuit DPM edition

Trivial Pursuit DPM edition

boardgame

Players:
2–6
Time:
–
Min. Age:
8
Death of a Librarian

Death of a Librarian

rpgitem

RPGs have variable players and duration.
Stingray

Stingray

boardgame

In Transogram's Sting Ray, players navigate an underwater maze using a spin-and-move mechanism. Cardboard pieces mark player positions within the maze, and tie-breaker pieces decide contested spaces.

Players:
2–4
Time:
–
Min. Age:
0
Scattergories Categories

Scattergories Categories

boardgame

Players:
2–4
Time:
25–35 min
Min. Age:
12
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Wild West

Wild West

boardgame

Players:
2–4
Time:
25 min
Min. Age:
0
Wildlife Adventure

Wildlife Adventure

boardgame

In Wildlife Adventure, players guide expeditions worldwide to find endangered species. Each turn extends one expedition, while travel vouchers allow extra moves, obstacles, or mission changes. The game ends when one player locates all their animals.

Players:
2–6
Time:
60 min
Min. Age:
10
Expansion Set E

Expansion Set E

rpgitem

RPGs have variable players and duration.
Ill Wind in Friezford

Ill Wind in Friezford

rpgitem

RPGs have variable players and duration.
EN5ider (Issue 287 - Aug 2019)

EN5ider (Issue 287 - Aug 2019)

rpgissue

RPGs have variable players and duration.
Lord Have Mercy Upon Us

Lord Have Mercy Upon Us

rpgitem

RPGs have variable players and duration.
Ammo Characters

Ammo Characters

rpgitem

RPGs have variable players and duration.
Clash of Clans: The Epic Raid

Clash of Clans: The Epic Raid

boardgame

Players:
2–4
Time:
60–90 min
Min. Age:
12
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
The Atlanteans

The Atlanteans

rpgitem

RPGs have variable players and duration.
Phase 10 MOD

Phase 10 MOD

boardgame

Players:
2–4
Time:
45 min
Min. Age:
7
Tangle in the Silver Vines (Savage Worlds)

Tangle in the Silver Vines (Savage Worlds)

rpgitem

RPGs have variable players and duration.
Adventurers' Guild Bounty Hunters' Handbook

Adventurers' Guild Bounty Hunters' Handbook

rpgitem

RPGs have variable players and duration.
Mercanauts

Mercanauts

boardgame

A board game of Caribbean trade and naval warfare. Players move ships using wind and weather spinners, transport commodities to home ports to increase their value, and buy ships or towers. The player who accumulates the most wealth through trade and conflict wins.

Players:
2–6
Time:
60 min
Min. Age:
10
Imazine (Issue 33 - Spring 1999)

Imazine (Issue 33 - Spring 1999)

rpgissue

RPGs have variable players and duration.
Federal Disintegration: Russia

Federal Disintegration: Russia

boardgame

As a governor ruling a Russian oblast, you loot resources like oil and gold, giving half to Moscow. Use corruption and alliances to build power. When ready, declare independence to keep all resources, and brace yourself to defend your province against Moscow's inevitable retaliation.

Players:
2–6
Time:
50–120 min
Min. Age:
16
Mayfly Lords of the Land That Has Never Seen the Sun

Mayfly Lords of the Land That Has Never Seen the Sun

rpgitem

RPGs have variable players and duration.
Dandelion (Fourth Edition)

Dandelion (Fourth Edition)

rpgitem

RPGs have variable players and duration.