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Class Acts: Barbarians

Class Acts: Barbarians

rpgitem

RPGs have variable players and duration.
Festival Climbers

Festival Climbers

boardgame

Players:
2–4
Time:
15 min
Min. Age:
0
Victory Rummy

Victory Rummy

boardgame

Players:
0
Time:
–
Min. Age:
0
Planet Bound

Planet Bound

boardgame

Players:
1
Time:
20–35 min
Min. Age:
12
Modern Mythology (Volume 1, Number 1 - Mar 1993)

Modern Mythology (Volume 1, Number 1 - Mar 1993)

rpgissue

RPGs have variable players and duration.
Set Back: The Beverly Hillbillies Card Game

Set Back: The Beverly Hillbillies Card Game

boardgame

Set Back is a trick-taking card game based on The Beverly Hillbillies. Players receive cards and chips, bid on the exact number of tricks they will win, and use special Jed cards to manipulate outcomes. The objective is to win the most chips and reach ten points.

Players:
2–6
Time:
30 min
Min. Age:
10
Prowler

Prowler

rpgitem

RPGs have variable players and duration.
The Ship of Fools (5E)

The Ship of Fools (5E)

rpgitem

RPGs have variable players and duration.
Bats in Your Belfry

Bats in Your Belfry

boardgame

In this dexterity game, players attempt to catch plastic bats in mid-air using monster claws. A three-dimensional castle model serves as the backdrop where rolling marbles trigger the spring-loaded bat launch.

Players:
2
Time:
15 min
Min. Age:
8
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
The Sproutz: Race to the Stage

The Sproutz: Race to the Stage

boardgame

Players:
2–5
Time:
20 min
Min. Age:
7
Bad Grandmas

Bad Grandmas

boardgame

Players:
2
Time:
10 min
Min. Age:
8
Supremacy: Boomers – Ballistic Missile Subs

Supremacy: Boomers – Ballistic Missile Subs

boardgameexpansion

The Boomers expansion for Supremacy adds ballistic missile submarines to navies. Building each sub costs two billion dollars plus grain, oil, and minerals. Each sub carries two missiles for conventional or strategic attacks.

Players:
4–8
Time:
360 min
Min. Age:
12
Short Circuit: The Computer Energy Game

Short Circuit: The Computer Energy Game

boardgame

In Short Circuit, players gather energy, software, and money using computers to win. Strategy, timing, and luck drive the game. Even unlucky participants get recovery chances, leading to an exciting climax.

Players:
2–6
Time:
120 min
Min. Age:
0
Signal-GK (Issue 12)

Signal-GK (Issue 12)

rpgissue

RPGs have variable players and duration.
College of Trick or Treat - A Bardic Subclass

College of Trick or Treat - A Bardic Subclass

rpgitem

RPGs have variable players and duration.
Sur la Route du Tour

Sur la Route du Tour

boardgame

Players:
2–4
Time:
25 min
Min. Age:
0
Thunderbirds: The Roleplaying Game

Thunderbirds: The Roleplaying Game

rpgitem

RPGs have variable players and duration.
Hetsugigawa No Tatakai

Hetsugigawa No Tatakai

boardgame

Players:
2
Time:
120 min
Min. Age:
0
Take Stock

Take Stock

boardgame

In Take Stock, players collect shares in five companies, attempting to raise their values using cards. Various market events influence prices. After four rounds, the player who accumulates the highest total capital through clever tactics wins the game.

Players:
2–6
Time:
60 min
Min. Age:
10
Universal Fighting System

Universal Fighting System

boardgame

Players:
2
Time:
10–30 min
Min. Age:
0
Chamäleon

Chamäleon

boardgame

Four players compete in a tactical chess game on a four-color grid. Large wooden tiles featuring insects and chameleons change roles depending on the square's color. Wooden sticks gradually shrink the playing field down to 3x3 to prevent prolonged final duels.

Players:
2–4
Time:
30 min
Min. Age:
4
The Emerald Flame

The Emerald Flame

boardgame

Players:
1–4
Time:
270–540 min
Min. Age:
14
Scene it: Heard it

Scene it: Heard it

boardgame

Players:
2–99
Time:
–
Min. Age:
12