Cat Rescue (Second Edition)
boardgame
- Players:
- 1–4
- Time:
- 10–15 min
- Min. Age:
- 8
BattleSpace: The BattleTech Game of Space Combat
boardgame
BattleSpace simulates space battles between the Inner Sphere Houses and the Clans. It functions as a standalone game and a Battletech expansion, allowing players to command large warships and aerospace fighters in campaigns.
- Players:
- 2–6
- Time:
- 360 min
- Min. Age:
- 12
(ohne Namen)
Game
Class Acts: Barbarians
rpgitem
Festival Climbers
boardgame
- Players:
- 2–4
- Time:
- 15 min
- Min. Age:
- 0
Victory Rummy
boardgame
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Planet Bound
boardgame
- Players:
- 1
- Time:
- 20–35 min
- Min. Age:
- 12
Modern Mythology (Volume 1, Number 1 - Mar 1993)
rpgissue
Set Back: The Beverly Hillbillies Card Game
boardgame
Set Back is a trick-taking card game based on The Beverly Hillbillies. Players receive cards and chips, bid on the exact number of tricks they will win, and use special Jed cards to manipulate outcomes. The objective is to win the most chips and reach ten points.
- Players:
- 2–6
- Time:
- 30 min
- Min. Age:
- 10
Prowler
rpgitem
The Ship of Fools (5E)
rpgitem
Bats in Your Belfry
boardgame
In this dexterity game, players attempt to catch plastic bats in mid-air using monster claws. A three-dimensional castle model serves as the backdrop where rolling marbles trigger the spring-loaded bat launch.
- Players:
- 2
- Time:
- 15 min
- Min. Age:
- 8
(ohne Namen)
Game
The Sproutz: Race to the Stage
boardgame
- Players:
- 2–5
- Time:
- 20 min
- Min. Age:
- 7
Bad Grandmas
boardgame
- Players:
- 2
- Time:
- 10 min
- Min. Age:
- 8
Supremacy: Boomers – Ballistic Missile Subs
boardgameexpansion
The Boomers expansion for Supremacy adds ballistic missile submarines to navies. Building each sub costs two billion dollars plus grain, oil, and minerals. Each sub carries two missiles for conventional or strategic attacks.
- Players:
- 4–8
- Time:
- 360 min
- Min. Age:
- 12
Short Circuit: The Computer Energy Game
boardgame
In Short Circuit, players gather energy, software, and money using computers to win. Strategy, timing, and luck drive the game. Even unlucky participants get recovery chances, leading to an exciting climax.
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 0
Signal-GK (Issue 12)
rpgissue
College of Trick or Treat - A Bardic Subclass
rpgitem
Sur la Route du Tour
boardgame
- Players:
- 2–4
- Time:
- 25 min
- Min. Age:
- 0
Thunderbirds: The Roleplaying Game
rpgitem
Hetsugigawa No Tatakai
boardgame
- Players:
- 2
- Time:
- 120 min
- Min. Age:
- 0
Take Stock
boardgame
In Take Stock, players collect shares in five companies, attempting to raise their values using cards. Various market events influence prices. After four rounds, the player who accumulates the highest total capital through clever tactics wins the game.
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 10
Universal Fighting System
boardgame
- Players:
- 2
- Time:
- 10–30 min
- Min. Age:
- 0