'Jimmy'
boardgame
Waddingtons' "Jimmy" was a failed attempt to enter the electronic board game market. The pitch features strategic holes where a rolling ball can fall. Players press buttons to ping the ball out and try to keep possession to score. Although it included sound effects and an electronic scoreboard, the game required almost no skill, relying purely on button mashing.
- Players:
- 2
- Time:
- –
- Min. Age:
- 5
(ohne Namen)
Game
Dead Man's Hand: Down Under
boardgameexpansion
- Players:
- 2
- Time:
- 15–45 min
- Min. Age:
- 11
Shadows of Brimstone: Forbidden Fortress – Artifacts #1 Game Supplement
boardgameexpansion
- Players:
- 1–4
- Time:
- 120 min
- Min. Age:
- 12
End of the World Card Game
boardgame
- Players:
- 4–20
- Time:
- 30 min
- Min. Age:
- 17
Oopsy Poopsy: Litterbox Edition!
boardgame
- Players:
- 2–5
- Time:
- 15–30 min
- Min. Age:
- 7
BGG ID 444122
Game
(ohne Namen)
Game
Crypts & Creatures Psionics Handbook
rpgitem
Fireborn Gamemaster's Screen
rpgitem
My Very First Games to Go: Pete Ahoy!
boardgame
- Players:
- 1–4
- Time:
- 5–10 min
- Min. Age:
- 2
Confrontation at Candlekeep
rpgitem
Catalogue of Curious Creatures, Constructs, and Characters: Volume Two
rpgitem
30 Second Mysteries
boardgame
This deduction game features 144 challenging puzzles across various subjects. Two teams read the same case and gradually use clues to solve the two-part mystery. The first team to ask clever questions and correctly solve the case wins the game.
- Players:
- 2
- Time:
- 10 min
- Min. Age:
- 12
Shiny's Sundry of Slimy Ooze
rpgitem
Warhammer 40,000 Dice Masters: Dark Angels – The First Team Pack
boardgameexpansion
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 14
Dinn: Chapter Pack 1
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Dice Apocalypse
boardgame
- Players:
- 2–4
- Time:
- 10–20 min
- Min. Age:
- 12
Monastic Tradition: Way of Havoc
rpgitem
Ear of the Gods
rpgitem
Deluxe Hero Wars
rpgitem
Die Kanäle von Grangor
rpgitem
(ohne Namen)
Game
Fat Cats
boardgame
In this fast board game, players simultaneously bet on meal cards. Bidding alone allows players to advance, with heavier meals granting more movement. However, ghost cards cause players to move backward instead.
- Players:
- 3–6
- Time:
- 20 min
- Min. Age:
- 10