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The Cult of Rorciana

The Cult of Rorciana

rpgitem

RPGs have variable players and duration.
Guard Duty

Guard Duty

boardgame

Guard Duty is a tactical survival game for 2 to 5 players aged 14 and older. Players draft a three-person bodyguard team to safely escort a VIP through a hostile city. They must battle enemy hordes and evade an unstoppable cyborg hunter. The game utilizes standard playing cards and takes between one and two and a half hours to play.

Players:
2–5
Time:
90 min
Min. Age:
10
Zunftblatt (Print Issue 2 - Jun 2009)

Zunftblatt (Print Issue 2 - Jun 2009)

rpgissue

RPGs have variable players and duration.
Overdue At Tarryton U

Overdue At Tarryton U

rpgitem

RPGs have variable players and duration.
Der dunkle Punkt

Der dunkle Punkt

boardgame

Players:
2
Time:
–
Min. Age:
0
Ever-Victorious Armies: Fast Play Rules Nineteenth Century Warfare, c. 1790 to c. 1885

Ever-Victorious Armies: Fast Play Rules Nineteenth Century Warfare, c. 1790 to c. 1885

boardgame

Players:
2
Time:
120 min
Min. Age:
12
Dr. Seuss: Oh the Places You'll Go! Game

Dr. Seuss: Oh the Places You'll Go! Game

boardgame

Players:
2–4
Time:
–
Min. Age:
8
Irregular Magazine (Vol. 2, Issue 6 - Spring/Summer 2018)

Irregular Magazine (Vol. 2, Issue 6 - Spring/Summer 2018)

rpgissue

RPGs have variable players and duration.
Brain Ache

Brain Ache

boardgame

Players:
3–99
Time:
–
Min. Age:
12
Thumb Print Armies

Thumb Print Armies

boardgame

Players:
2
Time:
10–30 min
Min. Age:
8
Kuka on putkessa?

Kuka on putkessa?

boardgame

Players:
4–8
Time:
–
Min. Age:
12
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Fight in the Skies

Fight in the Skies

boardgame

This simulation game recreates World War I aerial combat from the final two years. Using maneuver cards, dice, and charts, it delivers realistic dogfight challenges featuring major aircraft of that era.

Players:
2–52
Time:
30–120 min
Min. Age:
12
Flinch

Flinch

boardgame

Flinch uses a 150-card deck numbered 1 to 15. The objective is to be the first to play all ten cards from your personal game pile into sequential center stacks. Players strategically utilize hand cards, their main game pile, and reserve piles.

Players:
1–8
Time:
20 min
Min. Age:
7
Sword & Sorcery: Ancient Chronicles – Northwind Tales

Sword & Sorcery: Ancient Chronicles – Northwind Tales

boardgameexpansion

Players:
1–5
Time:
60–150 min
Min. Age:
12
Infinite Threats 07

Infinite Threats 07

rpgitem

RPGs have variable players and duration.
Fate/Jumpchain

Fate/Jumpchain

rpgitem

RPGs have variable players and duration.
Terrarium

Terrarium

boardgame

Players:
2–4
Time:
20 min
Min. Age:
8
Duel of Ages: Scrye Add-On Pack

Duel of Ages: Scrye Add-On Pack

boardgameexpansion

The Scrye Pack was released in Scrye Magazine issue 66 and through promotions. This expansion for Duel of Ages Set 1 introduces four unique characters and four distinct equipment cards to enhance gameplay.

Players:
2–16
Time:
120 min
Min. Age:
12
The National Gallery

The National Gallery

boardgame

Players:
3
Time:
–
Min. Age:
0
Long Before the Sands Came

Long Before the Sands Came

rpgitem

RPGs have variable players and duration.
The Last Prayer of the Dying (5E)

The Last Prayer of the Dying (5E)

rpgitem

RPGs have variable players and duration.
Muggins

Muggins

boardgame

Muggins is a card game for 2 to 10 players using four card sets numbered 1 to 25. The goal is to be the first to rid your hand of cards. On each turn, the top card is played onto the table.

Players:
2–10
Time:
10 min
Min. Age:
6
Recall

Recall

boardgame

Players:
1–4
Time:
90 min
Min. Age:
14