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Rot in the Myth Well

Rot in the Myth Well

rpgitem

In 'Rot in the Myth Well' for D&D 5e and Shadowdark, Clint Jobben's tampering with the Myth Well corrupts Freymeadow Vale. Wracked with guilt, the writer Sheldon Moore hires heroes to collect seven sacred barks and learn the ancient 'Dance of Barks' ritual within the dungeon to save the land.

RPGs have variable players and duration.
Girl Genius: The Works – The Siege of Mechanicsburg

Girl Genius: The Works – The Siege of Mechanicsburg

boardgame

Players:
2–4
Time:
30 min
Min. Age:
12
Morph

Morph

boardgame

Players:
1–4
Time:
20–30 min
Min. Age:
7
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Entdecken wir Salzburg

Entdecken wir Salzburg

boardgame

Players:
0
Time:
–
Min. Age:
0
A Tangled Web

A Tangled Web

rpgitem

RPGs have variable players and duration.
Battlefold

Battlefold

boardgame

Players:
2–4
Time:
25–35 min
Min. Age:
8
Avalon Haunts 04

Avalon Haunts 04

rpgitem

RPGs have variable players and duration.
Rifugio

Rifugio

boardgame

Players:
2–5
Time:
20–60 min
Min. Age:
8
Loot Cards

Loot Cards

rpgitem

RPGs have variable players and duration.
Ciche noce nad jeziorem

Ciche noce nad jeziorem

rpgitem

RPGs have variable players and duration.
Infernal Pole Accessory Pack

Infernal Pole Accessory Pack

rpgitem

RPGs have variable players and duration.
Rooms (2014)

Rooms (2014)

rpgitem

RPGs have variable players and duration.
Enemy Below

Enemy Below

boardgame

This Japanese wargame simulates Atlantic submarine warfare during World War II. It features a call-marker system instead of double-blind rules, where submarines and escort ships cannot directly see each other during tactical engagements.

Players:
1–2
Time:
360 min
Min. Age:
12
All Things Zombie: The Boardgame

All Things Zombie: The Boardgame

boardgame

Players:
1–6
Time:
40 min
Min. Age:
12
Gingham

Gingham

boardgame

Players:
2–4
Time:
20–40 min
Min. Age:
12
Electronic Master Mind

Electronic Master Mind

boardgame

Invicta's Super-Sonic Mastermind is an electronic version of the classic game for 1 to 4 players. Players try to guess a random number combination within a limited number of attempts. After each guess, the device provides feedback on correct digits and positions. This upgraded edition also features a built-in timer and sound effects.

Players:
1–4
Time:
20 min
Min. Age:
8
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Dynamice

Dynamice

boardgame

Players:
1
Time:
10–30 min
Min. Age:
8
Rolemaster Blog Fanzine (Issue 11 - Mar 2018)

Rolemaster Blog Fanzine (Issue 11 - Mar 2018)

rpgissue

RPGs have variable players and duration.
Teufelskreis

Teufelskreis

boardgame

Players:
2–6
Time:
–
Min. Age:
7
The Nyctomancer's Handbook

The Nyctomancer's Handbook

rpgitem

RPGs have variable players and duration.
Lifeboat

Lifeboat

boardgame

Six people in a lifeboat clash over dwindling supplies and floating treasures. Players maneuver for favorable seats, manage provisions, and fight for survival. Victory goes to the player with the most points, achieved by staying alive, protecting a secret love, and eliminating a secret enemy.

Players:
4–6
Time:
60 min
Min. Age:
13
Troops, Weapons & Tactics

Troops, Weapons & Tactics

boardgame

Troops, Weapons & Tactics is a 108-page World War II miniature wargame. It includes rules, historical stats for four nations for 1944 and 1945, and a card-driven activation system focused on squad leaders.

Players:
2–8
Time:
120 min
Min. Age:
12