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Ashes: Rise of the Phoenixborn – Hammer Knight Alternate Art

Ashes: Rise of the Phoenixborn – Hammer Knight Alternate Art

boardgameaccessory

Players:
0
Time:
–
Min. Age:
0
Karten klatschen

Karten klatschen

boardgame

Players:
2–5
Time:
15–30 min
Min. Age:
4
More Wargaming Pioneers: Early Wargames Volume 4

More Wargaming Pioneers: Early Wargames Volume 4

boardgame

Players:
2
Time:
–
Min. Age:
12
Blocks in Afrika: Card Deck

Blocks in Afrika: Card Deck

boardgameexpansion

Players:
1–4
Time:
60 min
Min. Age:
14
Auctioneer

Auctioneer

boardgame

Players:
2–6
Time:
–
Min. Age:
0
'CA' Tactical Naval Warfare in the Pacific, 1941-45

'CA' Tactical Naval Warfare in the Pacific, 1941-45

boardgame

This tactical WWII combat game from Strategy & Tactics magazine #38 simulates Pacific surface naval battles. It features historical scenarios like Savo Island and Guadalcanal alongside hypothetical clashes, utilizing detailed ship counters, torpedoes, and gunnery.

Players:
2
Time:
120 min
Min. Age:
12
Bionicle: Lost Chronicles Bestiary

Bionicle: Lost Chronicles Bestiary

rpgitem

RPGs have variable players and duration.
Onyx & Rebelle

Onyx & Rebelle

rpgitem

RPGs have variable players and duration.
No Security: Horror Scenarios in the Great Depression

No Security: Horror Scenarios in the Great Depression

rpgitem

"No Security" offers five horror scenarios for tabletop RPGs set in 1930s America. Players face desperate settings and original, Lovecraftian creatures. This expansion brings true terror back to gaming, testing your survival against the misery of the Great Depression.

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Scorched Core

Scorched Core

boardgame

Players:
1–6
Time:
20–90 min
Min. Age:
0
Rolling for Amusement

Rolling for Amusement

boardgame

Players:
2–4
Time:
45 min
Min. Age:
8
Call to Assembly (Issue 1 - Feb 2012)

Call to Assembly (Issue 1 - Feb 2012)

rpgissue

RPGs have variable players and duration.
Why Connect

Why Connect

boardgame

"Why Connect" is an addictive reasoning game for 2–4 players that can be played anywhere. Players take turns adding picture tiles to a grid, stating aloud logical connections that must be approved by others. Tiles score more points the more connections they make. Featuring two difficulty levels, wild cards, and wooden components, the game ends when all tiles are placed, and the highest score wins.

Players:
2–4
Time:
–
Min. Age:
6
Pokémon TCG: Skyridge Expansion

Pokémon TCG: Skyridge Expansion

boardgameexpansion

Players:
2
Time:
20 min
Min. Age:
7
Solace

Solace

boardgame

Players:
1
Time:
2–5 min
Min. Age:
0
Ports of Call (Starfinder)

Ports of Call (Starfinder)

rpgitem

RPGs have variable players and duration.
Xen'drik Expeditions Campaign Standards

Xen'drik Expeditions Campaign Standards

rpgitem

RPGs have variable players and duration.
Vampire Den

Vampire Den

rpgitem

RPGs have variable players and duration.
Bigby's Curse

Bigby's Curse

rpgitem

RPGs have variable players and duration.
Adventure Idea Factory (Revised & Expanded)

Adventure Idea Factory (Revised & Expanded)

rpgitem

RPGs have variable players and duration.
Destruction Talents

Destruction Talents

rpgitem

RPGs have variable players and duration.
Pets

Pets

boardgame

Players:
2–5
Time:
45–75 min
Min. Age:
8
Megiddo

Megiddo

boardgame

Megiddo is a strategic board game by Steve Baldwin from the 1980s played on a circular board. Players alternate placing stones to form rows of six along spokes, rings, or spirals, or by capturing opposing pieces. A redesigned version was released in 2011.

Players:
2–3
Time:
20 min
Min. Age:
8