Weather the Cuckoo Likes
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Battaglia Navale
boardgame
A tactical naval warfare game for 2 players. Each side commands a fleet with an aircraft carrier, cruiser, destroyer, battleship, and nuclear submarine. Battles are resolved using cards. The player who successfully eliminates the opposing fleet wins.
- Players:
- 2
- Time:
- –
- Min. Age:
- 7
Fight On! (Issue 1 - Spring 2008)
rpgissue
Jamboree
boardgame
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 12
Unconventional Diplomacy
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Oath of the Cantor
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Treasure Hunter
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Games International (Issue 13 – February/March 1989)
rpgissue
Pathfinder Second Edition Leshy Heritage: Chili Leshy
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The Great Game
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The Mystery of Bone Island
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Attitude Trackers for Complex and Realistic NPCs
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Charged Canada: Electric Vehicle Mission-Based Strategy Board Game
boardgame
- Players:
- 4–8
- Time:
- 45–60 min
- Min. Age:
- 8
Fairy-Go-Round Domino Game
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 3
Round 1, Version A: The First Time
rpgitem
Bravodi
boardgame
- Players:
- 4
- Time:
- 30 min
- Min. Age:
- 8
18 Los Angeles
boardgame
18 Los Angeles is an 18xx game featuring a small, dense map packed with cities, creating heavy rail traffic and token competition. Freight and passenger trains share tracks to help ease the congestion. Familiarity with or a copy of the 1846 rules is required to play.
- Players:
- 2–5
- Time:
- 180–240 min
- Min. Age:
- 0
Dragons of Aihrde: Miasmal Wyrms
rpgitem
Daring Eagle
boardgame
Command an elite force in this tactical strategy game for 2 to 4 players aged 12 and up. Deploy divisions and brigades on a 12x12 grid to capture opponents. Action cards provide tactical advantages through airstrikes, armored units, and special forces.
- Players:
- 2–4
- Time:
- 5–30 min
- Min. Age:
- 12
Shinrei shashin
boardgame
- Players:
- 2–4
- Time:
- 15–30 min
- Min. Age:
- 6
Falling Coin
boardgame
- Players:
- 3–4
- Time:
- 5 min
- Min. Age:
- 6
Beziehungskisten
boardgame
This light racing game is arguably the least known creation by Dirk Henn. Players secretly predict who will ultimately win the race. The title translates literally to dead-end relationships in German.
- Players:
- 3–8
- Time:
- 30–45 min
- Min. Age:
- 7
Boys, Be Ambitious
boardgame
In "Boys, Be Ambitious", players use worker placement to develop Japan's northern island of Hokkaido. By placing workers on adjacent cities, they gather resources and construct buildings. To win, players must score points while carefully balancing their relationship with the indigenous Ainu population. The player with the most points at the end wins the game.
- Players:
- 3–4
- Time:
- 90–120 min
- Min. Age:
- 14
Plain Facts
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