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SpellForce 2: Dragon Storm

SpellForce 2: Dragon Storm

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RPGs have variable players and duration.
Kemonomimi: Moe Options

Kemonomimi: Moe Options

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RPGs have variable players and duration.
Chivalry and Sorcery Basic Rules

Chivalry and Sorcery Basic Rules

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RPGs have variable players and duration.
Lunar Knights (Pathfinder)

Lunar Knights (Pathfinder)

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RPGs have variable players and duration.
Superclub: Wild Cards Expansion

Superclub: Wild Cards Expansion

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Players:
2–4
Time:
–
Min. Age:
0
The World of Wall Street

The World of Wall Street

boardgame

In this board game, players move around the board to buy and sell shares in eight corporations. Daily news headlines and random events impact stock prices. After 24 rounds, the player with the most money wins the game.

Players:
2–6
Time:
45 min
Min. Age:
12
Path of the Wilder - Primal Path

Path of the Wilder - Primal Path

rpgitem

RPGs have variable players and duration.
Panda Monium

Panda Monium

boardgame

A fast card game testing memory and reflexes amid musical mayhem. Players perform gestures when specific musician cards appear. Mistakes add cards to your hand. First to clear their hand wins the game.

Players:
3–6
Time:
20 min
Min. Age:
6
Galaxy Command

Galaxy Command

boardgame

In Galaxy Command, 2 to 4 fleets battle to locate and capture the enemy commander's ship. Players command a base, mother ship, cruisers, and fighters. Dice dictate movement and attacks. Strategic positioning and rescuing captured units are crucial for ultimate victory.

Players:
2–4
Time:
30 min
Min. Age:
8
Internal Conflict

Internal Conflict

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After a trauma, Manny wakes up with no memory in a strange apartment. Players portray various personality shards, fighting for control over his body and feelings. They must cooperate to uncover the mystery of his past before internal infighting tears him apart.

RPGs have variable players and duration.
The World of the Sixth Cycle

The World of the Sixth Cycle

rpgitem

RPGs have variable players and duration.
A.D. 1706, Le Siège de Turin

A.D. 1706, Le Siège de Turin

boardgame

The game includes two 1706 Turin siege simulations: the field battle and the Cittadella siege. Maps are basic, but over 500 counters feature detailed historic uniforms. Rules have medium complexity with unique mechanics specifically designed for the siege scenario.

Players:
2
Time:
120 min
Min. Age:
12
Hey Yo

Hey Yo

boardgame

Players:
2–10
Time:
15 min
Min. Age:
8
Unsettled Ground

Unsettled Ground

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RPGs have variable players and duration.
Mine-d Your Own Business (3.5)

Mine-d Your Own Business (3.5)

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RPGs have variable players and duration.
Protecting the Future: The Imperial Army

Protecting the Future: The Imperial Army

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RPGs have variable players and duration.
The War That Never Was: A Strike Legion Planetary Operations Module

The War That Never Was: A Strike Legion Planetary Operations Module

boardgameexpansion

Players:
2–4
Time:
120 min
Min. Age:
12
Rebel Times (Issue 93 - Jun 2015)

Rebel Times (Issue 93 - Jun 2015)

rpgissue

RPGs have variable players and duration.
Dicing with Tea

Dicing with Tea

boardgame

Players:
2–5
Time:
20–40 min
Min. Age:
6
A Girl in the Hood

A Girl in the Hood

rpgitem

RPGs have variable players and duration.
Full Count

Full Count

boardgame

Players:
2–6
Time:
20–30 min
Min. Age:
8
Barricade

Barricade

boardgame

Barricade is a tactical board game for two players. Each side controls three scouts and two guards. The objective is to reach the opponent's base with all your scouts first, while using your guards strategically to block their progress.

Players:
2
Time:
30 min
Min. Age:
0
Loot

Loot

boardgame

Players:
2–4
Time:
20 min
Min. Age:
8
Maku-Haru, the Yamari Exile

Maku-Haru, the Yamari Exile

rpgitem

In the world of Zenith, beasts like Snow Lions are feared, but locals dread the Yamari most. These monstrous creatures dwell in dark caves and hive tunnels beneath the violet peaks. Craving the blood and bones of mortals, they embrace all forms of vileness, violence, and obscenity.

RPGs have variable players and duration.