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War In The South Atlantic

War In The South Atlantic

boardgame

War in the South Atlantic is a classic wargame covering the 1982 Falklands War. It simulates air, naval, and ground combat on an operational scale. Each hex equals five nautical miles, and a turn is two hours. Logistics and weather heavily impact plans.

Players:
2–4
Time:
60 min
Min. Age:
12
The College Game

The College Game

boardgame

The game simulates three weeks of a freshman's college life. Three players or teams independently manage academic, social, and personal aspects. Decisions are combined on a common board, and resulting conflicts are resolved through bargaining.

Players:
3–30
Time:
180 min
Min. Age:
0
Heartlands Rulebook

Heartlands Rulebook

rpgitem

RPGs have variable players and duration.
Gildenbrief (Issue 42 - Nov 1997)

Gildenbrief (Issue 42 - Nov 1997)

rpgissue

RPGs have variable players and duration.
Sengoku Domino

Sengoku Domino

boardgame

Players:
2–4
Time:
30–60 min
Min. Age:
12
Rise of the Last Imperials

Rise of the Last Imperials

rpgitem

RPGs have variable players and duration.
Atlas Animalia

Atlas Animalia

rpgitem

RPGs have variable players and duration.
Monkey Lab

Monkey Lab

boardgame

Players:
2–4
Time:
30 min
Min. Age:
12
Yummiverse

Yummiverse

boardgame

Players:
2–5
Time:
15–20 min
Min. Age:
6
Courage

Courage

rpgitem

RPGs have variable players and duration.
Capitán Alatriste Pantalla del Master

Capitán Alatriste Pantalla del Master

rpgitem

RPGs have variable players and duration.
Tabletop Gaming (Issue 64 - Mar 2022)

Tabletop Gaming (Issue 64 - Mar 2022)

rpgissue

RPGs have variable players and duration.
Psi World

Psi World

rpgitem

RPGs have variable players and duration.
Trick Legacy

Trick Legacy

boardgame

Players:
2–6
Time:
30 min
Min. Age:
12
Superhero Subplots #1

Superhero Subplots #1

rpgitem

"Superhero Subplots #1" from the GM’S COOKBOOK series helps game masters create engaging subplots for superhero campaigns. It provides guidelines, a detailed example, and a 3-page worksheet to add depth, dimension, and personality to characters beyond the main plot.

RPGs have variable players and duration.
Κόκο Μπλόκο

Κόκο Μπλόκο

boardgame

"Koko Mploko" is a fast-paced word association and party card game for 3–6 players aged 10 and up. When symbols match, players must quickly shout a word fitting the opponent's category. The fastest wins the card. Lasting about 30 minutes per round, the player with the most cards wins. It tests quick thinking, vocabulary, and reflexes.

Players:
3–6
Time:
20–60 min
Min. Age:
10
Dårkungens kall

Dårkungens kall

rpgitem

RPGs have variable players and duration.
The Pundit Files (XI - Running Historically Authentic Cities)

The Pundit Files (XI - Running Historically Authentic Cities)

rpgissue

RPGs have variable players and duration.
A Town Under Siege

A Town Under Siege

rpgitem

RPGs have variable players and duration.
Monkey Mischief

Monkey Mischief

boardgame

Players:
2–5
Time:
10–20 min
Min. Age:
7
Bodyslam

Bodyslam

boardgame

Players:
2–4
Time:
–
Min. Age:
0
Jenseits von Kalkamal

Jenseits von Kalkamal

rpgitem

RPGs have variable players and duration.
Illusory Bazaar (5E)

Illusory Bazaar (5E)

rpgitem

RPGs have variable players and duration.
Net the Catch

Net the Catch

boardgame

In Net the Catch, players steer colored ships to collect fish and event tiles from the board. The goal is to deposit the highest number of fish at your own wharf and ultimately win the game.

Players:
2–4
Time:
30 min
Min. Age:
4