Even
boardgame
A strategic board game played on a standard chessboard where each participant controls six pieces. The primary objective is to trap your opponent's pieces so completely that they have no remaining legal moves available.
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 11
The Eternal Tide
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Enigma of the Rotating Rooms
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Sirocco's Kiss - Lands of Mystery (Living Kingdoms of Kalamar Retail Adventure Adaptation)
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Encyclopedia Demonica
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The Winter Guard
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Bard - College of Paramour
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The "College of Paramour" bard subclass embraces the classic bard stereotype. As master charmers, they talk their way through anything, leaving broken hearts behind before moving on. Mechanically, they gain persuasion advantages and expertise, while creatures suffer disadvantages against their charm spells. At higher levels, charmed targets deal increased damage, and charm spells effectively cast at higher levels.
(ohne Namen)
Game
Tussie Mussie: Orange Flowers
boardgameexpansion
- Players:
- 1–4
- Time:
- 20–30 min
- Min. Age:
- 8
Hoplomachus: Victorum – Hero Tracker Metal Sword Pegs
boardgameaccessory
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Dragon (Issue 167 - Mar 1991)
rpgissue
Honors Unforseen
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JAMES BOND 007 Agenttipeli
boardgame
Ten nuclear warheads are missing, and six international terrorist groups are possible culprits. Your mission is to investigate and identify the guilty ones in this tense deductive deduction game.
- Players:
- 2–6
- Time:
- 30 min
- Min. Age:
- 8
Balancing Bears
boardgame
In this dice game, players take turns placing three different sizes of bears onto a balance beam. The first player to successfully balance the beam perfectly wins the game.
- Players:
- 2
- Time:
- 15 min
- Min. Age:
- 6
Puzzles, Riddles & Traps ...Oh My!
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Signs & Portents - Roleplayer Edition (Issue 48 - Sep 2007)
rpgissue
Sharess
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Temple of the Shark God
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Extreme Update 1
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Golem: Promo Cards
boardgameexpansion
- Players:
- 1–4
- Time:
- 90–120 min
- Min. Age:
- 14
Wrooom!
boardgame
In this simple dice game, players race soapbox cars on a track. By cleverly combining dice rolls, they must match the path ahead, push rivals off, and avoid flat tires. The first car to cross the finish line wins the race.
- Players:
- 2–4
- Time:
- 10 min
- Min. Age:
- 5
Jeu du chouval twa pat et Mémory: les animaux de la Martinique
boardgame
- Players:
- 2–8
- Time:
- 5–30 min
- Min. Age:
- 6
UNO Bundle Collector Tin
boardgame
- Players:
- 1–10
- Time:
- –
- Min. Age:
- 7
Mystery Men!
rpgitem