Demihumans of the Realms
rpgitem
Don't Wake the Dragon!
boardgame
In Big Snore, players rescue penguin eggs from a sleeping dragon. They race figures across icebergs, collect eggs, and avoid dragon-induced vibrations. The first player to return their egg to the nest wins.
- Players:
- 2–4
- Time:
- 10–12 min
- Min. Age:
- 5
Battle for the Belt
boardgame
- Players:
- 2–4
- Time:
- 10 min
- Min. Age:
- 7
Unicorns
boardgame
- Players:
- 2–5
- Time:
- 10 min
- Min. Age:
- 5
Host Your Own Escape Room: Island Edition
boardgame
- Players:
- 2–6
- Time:
- 90 min
- Min. Age:
- 16
Happy City: Grozilla
boardgameexpansion
- Players:
- 2–5
- Time:
- 15–30 min
- Min. Age:
- 10
Happy Sheep: Das Wilde Kartenspiel
boardgame
- Players:
- 2–6
- Time:
- 10–15 min
- Min. Age:
- 6
(ohne Namen)
Game
Festival Obscure
rpgitem
(ohne Namen)
Game
Familje Geni
boardgame
- Players:
- 2–6
- Time:
- 90 min
- Min. Age:
- 0
The Church of Katharszisz
rpgitem
The Savage World of My Little Pony (Provisional Editions)
rpgitem
The Horn Bearer
rpgitem
(ohne Namen)
Game
Zooloretto Duell
boardgame
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 8
Swashbucklers!
rpgitem
(ohne Namen)
Game
d66 Names of Famous Space Battles
rpgitem
Dragon (German Issue 3 - Aug/Sep 1995)
rpgissue
Cheaty Mages!
boardgame
- Players:
- 3–6
- Time:
- 30 min
- Min. Age:
- 12
Birmingham Campaign Supplement
rpgitem
The "Birmingham Campaign Supplement" explores Central, the sprawling dystopian megacity in the UN Protectorate from Altered Carbon. The book details the history, districts, and factions of a metropolis defined by inequality and immortality. Players gain new character options (archetypes, traits), gear, and three playable scenarios for neon-drenched adventures.
TSWW: Operation Merkur – The Invasion of Crete, 1941
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Demon's Lair Tome of Rules
rpgitem
"Demon's Lair Tome of Rules" is an RPG set in Terrania. Characters are defined by race and a dual-class system. Magic uses point pools, while combat features a three-die mechanic utilizing a modified attack-versus-defense resolution system determined by the character's core class.