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Star Wars: Armada – Liberty Expansion Pack

Star Wars: Armada – Liberty Expansion Pack

boardgameexpansion

Players:
2
Time:
120 min
Min. Age:
14
Kamen Rider Neo-Heisei Part 3

Kamen Rider Neo-Heisei Part 3

rpgitem

RPGs have variable players and duration.
Temple of the Dawn Flower

Temple of the Dawn Flower

rpgitem

RPGs have variable players and duration.
Spot-A-Shot

Spot-A-Shot

boardgame

The first basketball board game uses customized dice and strictly follows the sport's rules. It holds the distinction of being the only game exhibited in the Indiana Basketball Hall of Fame.

Players:
2
Time:
20 min
Min. Age:
8
Shroom Goons

Shroom Goons

rpgitem

RPGs have variable players and duration.
Stack'n Stuff: A Patchwork Game

Stack'n Stuff: A Patchwork Game

boardgame

Players:
2
Time:
20–30 min
Min. Age:
6
Energion

Energion

rpgitem

RPGs have variable players and duration.
Hidden Panda

Hidden Panda

boardgame

Players:
5–8
Time:
20–30 min
Min. Age:
8
Pursuit of Jessy Jane

Pursuit of Jessy Jane

rpgitem

RPGs have variable players and duration.
Dragonfly (FASERIP)

Dragonfly (FASERIP)

rpgitem

RPGs have variable players and duration.
Zombicide: Mission C18 – Dry Run

Zombicide: Mission C18 – Dry Run

boardgameexpansion

Players:
2–6
Time:
120 min
Min. Age:
0
Achtung Hexe!

Achtung Hexe!

boardgame

Players:
2–6
Time:
–
Min. Age:
5
ZauberZeit (Issue 37 - Feb 1993)

ZauberZeit (Issue 37 - Feb 1993)

rpgissue

RPGs have variable players and duration.
Valerna: An Introduction

Valerna: An Introduction

rpgitem

In the fantasy world of Rhaava, mighty realms vie for control on the continent of Valerna. Every 27 years, dragons threaten mortals until heroes bond with them as „Dragonbonded“. Now, an ancient force called the „Null“ awakens, threatening to erase all magic. Players must forge their own legacy in this epic conflict of survival.

RPGs have variable players and duration.
Awkward Family Photos

Awkward Family Photos

boardgame

Players:
4–6
Time:
30–60 min
Min. Age:
13
Magic Feather

Magic Feather

boardgame

In Magic Feather, play as one of eight neighborhood animals moving through a magical area by completing fun tasks like acting out swimming cats or making others laugh. Stay ahead of the pesky crows to win!

Players:
2–8
Time:
30 min
Min. Age:
7
The Mad Manor of Astabar (5E)

The Mad Manor of Astabar (5E)

rpgitem

RPGs have variable players and duration.
Arkona

Arkona

rpgitem

RPGs have variable players and duration.
Mercy of the Icons Part 1: Emissary Lost

Mercy of the Icons Part 1: Emissary Lost

rpgitem

"Emissary Lost" is the first part of the epic "Mercy of the Icons" campaign for the Coriolis – The Third Horizon RPG. Following the disappearance of the Xene emissary and the mysterious "Mysticides" targeting mystics, things turn personal when a friend vanishes. The book includes two scenarios, maps, handouts, and a scenario generator for countless hours of play.

RPGs have variable players and duration.
Greyhound vs. Bear: The Raid on Astrakhan, 1942

Greyhound vs. Bear: The Raid on Astrakhan, 1942

boardgame

Players:
1–2
Time:
20–45 min
Min. Age:
12
The Siege of Alesia: Gaul, 52 B.C.

The Siege of Alesia: Gaul, 52 B.C.

boardgame

Alesia simulates the famous siege involving ten Roman legions and Gallic forces as the eleventh volume in GMT's Great Battles of History series. This hex-and-counter game adapts established mechanics to a siege scenario, features three different situations, and introduces significant rule modifications.

Players:
2
Time:
300 min
Min. Age:
12
The Bottle Imp

The Bottle Imp

boardgame

This trick-taking game is based on Robert Louis Stevenson's story. Three to four players score points over multiple rounds. A unique feature is the dynamic bottle price: cards below this value act as trumps, shrinking the trump pool as the game progresses. Whoever holds the bottle at the end receives negative points.

Players:
2–4
Time:
30 min
Min. Age:
10
Nuclear Escalation

Nuclear Escalation

boardgame

A comical card game of nuclear confrontation involving nervous world powers and jittery diplomats. Players jockey for domination using propaganda, espionage, and space platforms until missiles fly. Can also be played entirely on its own.

Players:
2–6
Time:
30 min
Min. Age:
10
Savage Wars of Peace: Rules for Gaming in the Victorian Era

Savage Wars of Peace: Rules for Gaming in the Victorian Era

boardgame

Players:
2
Time:
120 min
Min. Age:
12