Take 4 (1970)
Playtime: 10
Min. Age: 8
Players: 2
Publisher: Spear's Games
Designers: (Uncredited)
Artists: Unknown
Mechanics: Set Collection
Min. Age: 8
Players: 2
Publisher: Spear's Games
Designers: (Uncredited)
Artists: Unknown
Mechanics: Set Collection
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Take all 18 balls (6 red, 6 blue, 6 yellow)and roll them into the playing tray until they all sit in a hole.
Decide who is yellow (yellow tiddly wink hidden in one hand).
Yellow player goes first.
Play consists of either moving one of your colored balls or a red ball into an adjacent hole, or of jumping one of your balls over either a red ball or an opponents ball (which captures it).
If you can capture, you must.
First person to capture 4 reds wins.
Playing without the 'if you can capture, you must' rule actually makes this more tactical, otherwise most moves are pre-ordained.
Decide who is yellow (yellow tiddly wink hidden in one hand).
Yellow player goes first.
Play consists of either moving one of your colored balls or a red ball into an adjacent hole, or of jumping one of your balls over either a red ball or an opponents ball (which captures it).
If you can capture, you must.
First person to capture 4 reds wins.
Playing without the 'if you can capture, you must' rule actually makes this more tactical, otherwise most moves are pre-ordained.
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The game was also published under these names:
Take 4
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ag.gameitem.lastUpdated: 2025-07-05 12:27:25.007