High Noon: Plastic Men, Steel Resolve – Dexterity Combat in the Wild West (2019)
Temps de jeu: 10
Age min.: 6
Joueurs: 1 - 12
Editeur: Blood and Spectacles Publishing
Concepteurs: Eric Farrington
Artistes: Inconnu
Mécaniques: Flicking
Age min.: 6
Joueurs: 1 - 12
Editeur: Blood and Spectacles Publishing
Concepteurs: Eric Farrington
Artistes: Inconnu
Mécaniques: Flicking
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High Noon: Plastic Men, Steel Resolve is intended to be a simple and straight forward ruleset for playing dexterity based wargames set in the Wild West.
Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic.
In addition, the game requires no templates, rulers or special materials to play.
It also features a WYSIWYG results mechanic that makes each game dynamic and different.
The rules are scale and model neutral and dispenses with the usual concepts of ground and time scale and other intricacies.
All that is needed to play are these rules and a handful of plastic toy figures per player.
This is a great gateway game for kids and those unfamiliar with the normal conventions of wargaming.
—description from the publisher
Combat and movement resolution is based on a dexterity "flick" or "flip" mechanic instead of a traditional dice or card mechanic.
In addition, the game requires no templates, rulers or special materials to play.
It also features a WYSIWYG results mechanic that makes each game dynamic and different.
The rules are scale and model neutral and dispenses with the usual concepts of ground and time scale and other intricacies.
All that is needed to play are these rules and a handful of plastic toy figures per player.
This is a great gateway game for kids and those unfamiliar with the normal conventions of wargaming.
—description from the publisher
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High Noon: Plastic Men, Steel Resolve – Dexterity Combat in the Wild West
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ag.gameitem.lastUpdated: 2025-06-18 20:06:22.211