Conquest: Global Shuffle (2022)
Tempo di Gioco: 60
Età Min.: 10
Giocatori: 2 - 6
Editore: Conquest Games
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Hand Management, Take That, Set Collection, Negotiation
Età Min.: 10
Giocatori: 2 - 6
Editore: Conquest Games
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Hand Management, Take That, Set Collection, Negotiation
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Conquest: Global Shuffle is an easy to learn strategic card game of world domination. Centered around territory and military management, Conquest recreates the feeling of epic war games but is played in under an hour.
This turn based card game has players collecting Continent Cards in their play area while using their armies to defend, and attack other players through use of attack cards. These actions are also aided by the skills of history's generals,
On a player's turn they will begin by drawing cards from the central game deck, they then can take actions that include playing continent cards, building up their army strength, disrupting other players through action cards, or attempt to conquer opponents' continent cards.
As players take their turns, the world and player's armies, get larger, increasing player to player engagement. Players cannot actively defend an attack and must plan ahead before their next turn.
They game is over when a player's reaches a set global empire value, calculated by the number of completed continent sets they have.
—description from designer
This turn based card game has players collecting Continent Cards in their play area while using their armies to defend, and attack other players through use of attack cards. These actions are also aided by the skills of history's generals,
On a player's turn they will begin by drawing cards from the central game deck, they then can take actions that include playing continent cards, building up their army strength, disrupting other players through action cards, or attempt to conquer opponents' continent cards.
As players take their turns, the world and player's armies, get larger, increasing player to player engagement. Players cannot actively defend an attack and must plan ahead before their next turn.
They game is over when a player's reaches a set global empire value, calculated by the number of completed continent sets they have.
—description from designer
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Conquest: Global Shuffle
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ag.gameitem.lastUpdated: 2025-06-21 16:38:23.442