Sibille (2025)

Game Image 419cd83f9752fc5101975696fe47076d_thb.png 🔎
Playtime: 90
Min. Age: 12
Players: 2 - 4
Publisher: Math On Games
Designers: Paolo Raciti, Luca Grippo
Artists: Unknown
Mechanics: Betting and Bluffing, Action Retrieval, Sudden Death Ending, Predictive Bid, Hand Management, Track Movement, Die Icon Resolution, Deduction

In Sibille 2 to 4 fortune tellers strive to obtain divine approval.
4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game.

Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays.

Taking the actions printed on the played tarot cards, players interact with the game components:
Customers (resource-generating engines disputed between the players),
Artifacts (power-ups to be acquired),
Tarot cards (to manage their availability),
tracks, resources, tokens, and many more.

Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction.

—description from designer



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The game was also published under these names: Sibille

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ag.gameitem.lastUpdated: 2025-06-11 09:43:43.621