Hijacked (2023)
Temps de jeu: 60
Age min.: 12
Joueurs: 1 - 4
Editeur: iDventure, Greenest Games
Concepteurs: Christian van Dijk
Artistes: Mihajlo Dimitrievski
Mécaniques: Tile Placement, Variable Set-up, Worker Placement, Solo / Solitaire Game, Negotiation, Hidden Victory Points, Dice Rolling, Semi-Cooperative Game, Worker Placement with Dice Workers, Open Drafting
Age min.: 12
Joueurs: 1 - 4
Editeur: iDventure, Greenest Games
Concepteurs: Christian van Dijk
Artistes: Mihajlo Dimitrievski
Mécaniques: Tile Placement, Variable Set-up, Worker Placement, Solo / Solitaire Game, Negotiation, Hidden Victory Points, Dice Rolling, Semi-Cooperative Game, Worker Placement with Dice Workers, Open Drafting
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The year 2050, an emergency at the airport!
A passenger plane has been hijacked by unknown hijackers. The airport has been cordoned off, the plane is surrounded by police. Efforts must be made as soon as possible to ensure that passengers are safely evacuated from the aircraft and that the hijackers are persuaded to surrender.
As a negotiator, are you able to free passengers before the police team invades the plane?
The game is played in different rounds in which players use two dice each round to get passenger cards or do other actions which gives them points or so called 'demands'. Also, players build trust, so the hijackers are willing to negotiate with them. The negotiators are able to work together in order to free as many passengers as they can, but can also try and work on their own.
—description from the designer
A passenger plane has been hijacked by unknown hijackers. The airport has been cordoned off, the plane is surrounded by police. Efforts must be made as soon as possible to ensure that passengers are safely evacuated from the aircraft and that the hijackers are persuaded to surrender.
As a negotiator, are you able to free passengers before the police team invades the plane?
The game is played in different rounds in which players use two dice each round to get passenger cards or do other actions which gives them points or so called 'demands'. Also, players build trust, so the hijackers are willing to negotiate with them. The negotiators are able to work together in order to free as many passengers as they can, but can also try and work on their own.
—description from the designer
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ag.gameitem.lastUpdated: 2025-06-07 22:55:01.748