Quadrant 13: Rules for Company Size Actions in a Science Fiction Universe
(2012)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 1 to 0 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling...
Game Data
| Average time to play: | 2 |
| Minimum age: | 0 |
| Number of players: | 1 - 0 |
| Publisher: | Too Fat Lardies |
| Designers: | Robert Avery |
| Artists: | Unknown |
| Mechanics: | Dice Rolling |
From publisher's site:
Quadrant 13 (Q13) is a company-sized game covering science fiction warfare aimed primarily at using 6-15mm figures. It uses the same basic mechanics as I Ain’t Been Shot, Mum! and/or Charlie Don’t Surf, but is as different in flavour from them as they are from each other. It is a stand-alone game: no other rulebooks or supplements are necessary to play.
The rules are completely generic, allowing players to use them to play any sci-fi conflict that they choose: whether based on background from another system, background from a film or book, background from a range of figures, or even a background that they have made up themselves. It also allows gamers to play the type of science fiction game that they want to play: ‘hard’ sci fi, where realism is the key; space opera style games which run almost like a film; battles featuring a small number of super-tough figures against a large number of not-so-tough opponents…you name it, you can play it.
Q13 is written by Robert Avery, author of eight scenario books for I Ain’t Been Shot, Mum!, all of which are also available from theTooFatLardies.
Alternative names:
Quadrant 13: Rules for Company Size Actions in a Science Fiction Universe
Last Updated: 2025-12-18 03:57:53 UTC
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