Rack Patrol (2018)
Playtime: 150
Min. Age: 10
Players: 1
Publisher: (Self-Published), Past Go Gaming
Designers: Geoffrey Greer
Artists: Unknown
Mechanics: Simulation, Campaign / Battle Card Driven, Push Your Luck
Min. Age: 10
Players: 1
Publisher: (Self-Published), Past Go Gaming
Designers: Geoffrey Greer
Artists: Unknown
Mechanics: Simulation, Campaign / Battle Card Driven, Push Your Luck
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Rack Patrol is a solitaire, tactical-level, card-driven submarine war game. You take on the the command role of a single Gato-class submarine during WWII, on the hunt for Japanese targets in the Pacific.
The game is entirely card-driven. The operation cards are held in your hand or set on the table as a draw deck. You will be instructed frequently to draw a card from the operation deck in order to determine the outcome of a given action or to gain other information. You earn victory points at the end of a patrol based on the ships you have sunk during that patrol.
A single patrol (round) only takes about 10 minutes to play. However, due to the round/patrol-based structure, and because every patrol is an independent session of play, you can easily play longer, campaign-style games across multiple sittings. The game can be entirely packed up and put away between patrols. Simply record your running score at the end of any patrol and resume the game later.
There are many great submarine games out there already; what makes Rack Patrol unique is its size and portability. The entire game is played with a single deck of cards and one small player board. It takes up extremely little surface space. In fact, you could play the whole game while laying in your rack, whether that means you're aboard a submarine, or your sleeping partner already rolled over and knocked out, and you still want to get some gaming in.
-description from designer
The game is entirely card-driven. The operation cards are held in your hand or set on the table as a draw deck. You will be instructed frequently to draw a card from the operation deck in order to determine the outcome of a given action or to gain other information. You earn victory points at the end of a patrol based on the ships you have sunk during that patrol.
A single patrol (round) only takes about 10 minutes to play. However, due to the round/patrol-based structure, and because every patrol is an independent session of play, you can easily play longer, campaign-style games across multiple sittings. The game can be entirely packed up and put away between patrols. Simply record your running score at the end of any patrol and resume the game later.
There are many great submarine games out there already; what makes Rack Patrol unique is its size and portability. The entire game is played with a single deck of cards and one small player board. It takes up extremely little surface space. In fact, you could play the whole game while laying in your rack, whether that means you're aboard a submarine, or your sleeping partner already rolled over and knocked out, and you still want to get some gaming in.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-29 13:52:37.503