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   Eylau: Napoleon's Winter Battle, 1807 (1980)

Image of Eylau: Napoleon's Winter Battle, 1807 🔎
Average time to play: 180
Minimum age: 12
Number of players: 2 - 4
Publisher: Game Designers' Workshop (GDW Games)
Designers: John Astell, Frank Chadwick, Rik Fontana
Artists: Paul Richard "Rich" Banner, Richard Hentz
Mechanics: Dice Rolling, Hexagon Grid, Ratio / Combat Results Table, Simulation, Zone of Control
Durchschnitt: 0.0 (0 Bewertungen )
Sub-title is "Napolean's Winter Battle, 1807". Components consist of the following: a Large, Thin, Colorful BOX; RULES Booklet; a 6-Sided-DIE; a TURN Record/RUSSIAN Command/DEMORALIZATION Chart; a UNIT ID Chart with REINFORCEMENT/Sequence of Play/Reorganization/Summary of Morale Adjustments on other side; a TERRAIN Chart with Combat Results/Bombardment Results/COSSACK Attack/ARTILLERY Range Tables/Weather Charts on reverse side; a Set of 240 Cardboard Counters; and the 22-inches by 34-inches Mapsheet of the battle area. As is usual with this company, ALL the components are of top-notch quality with the Mapsheet having 5 colors: BLUE-Water Features; Light GREEN-Forests; RED-Main Roads & GAME title block; BLACK-Printing,Towns & Minor Roads; and BROWN-Slopes. The cardboard Counters are very good and uncluttered looking with the French being BLUE with BLACK & WHITE printing while their Leaders are WHITE with BLUE printing. The Russians are GREEN with BLACK & WHITE printing, Leaders are WHITE with GREEN printing, COSSACKS are GREY with BLACK printing, and PRUSSIANS are WHITE with BROWN printing. The units with WHITE printing represent ELITE unit types. Sequence of Play is phases: 1.Reorganization; 2.Movement; 3.Combat; and for the RUSSIANS-4.Command. There are Special Rules for certain Leaders, Commanders, Assault Units, the Cossacks, Weather, and Darkness(dusk & night). Victory is tallied by occupying Towns, killing Leaders- while eliminating Napoleon results in Automatic Victory, Demoralizing Unit's Formations and only one side will receive Victory Points for their Morale level, whichever is lowest at the end of 28 turns. The higher amount subtracts the lower and compares this to the Victory Level to determine which kind they achieved. Games System: Scale: 150 yards (137 m)/ hex Time: 30 min/GT Strength: Battalion-Regiment/ counter

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Last Updated: 2025-10-27 12:14:51 UTC

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