Dragon Tech (2025)
Playtime: 60
Min. Age: 14
Players:
1 - 4
Publisher:
Charming Games Collective
Designers:
Dylan Coyle
Artists:
Dylan Coyle
Mechanics:
Variable Player Powers,
Pieces as Map,
Variable Set-up,
Set Collection,
Open Drafting,
Hexagon Grid,
Solo / Solitaire Game,
Multi-Use Cards,
Victory Points as a Resource,
Square Grid,
Tech Trees / Tech Tracks,
Hand Management,
Action Queue

Min. Age: 14
Players: 1 - 4
Publisher: Charming Games Collective
Designers: Dylan Coyle
Artists: Dylan Coyle
Mechanics: Variable Player Powers, Pieces as Map, Variable Set-up, Set Collection, Open Drafting, Hexagon Grid, Solo / Solitaire Game, Multi-Use Cards, Victory Points as a Resource, Square Grid, Tech Trees / Tech Tracks, Hand Management, Action Queue
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Freedom! Station 4X gained independence from the Ormar Thalassocracy. You must use politics, technology, and dragon mechs to rebuild and lead the new post-colonial nation.
Cards are multi-use: Actions, locations, resources, reinforcements, goals.
Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is determined by the slot the card currently occupies. Add cards here to expand and empower your choices.
Resources: Spend cards to play and upgrade action cards, locations, and reinforcements.
Locations: Add cards to the central map. Locations provide continual resources that give you discounts on action cards and reinforcements. But guard them well! They can be conquered by others.
Reinforcements: Cards may be played on locations to improve, defend, or conquer them.
Goals: Unused leader cards become goals for the game, keeping the win conditions for each game unique.
-description by the publisher
Cards are multi-use: Actions, locations, resources, reinforcements, goals.
Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is determined by the slot the card currently occupies. Add cards here to expand and empower your choices.
Resources: Spend cards to play and upgrade action cards, locations, and reinforcements.
Locations: Add cards to the central map. Locations provide continual resources that give you discounts on action cards and reinforcements. But guard them well! They can be conquered by others.
Reinforcements: Cards may be played on locations to improve, defend, or conquer them.
Goals: Unused leader cards become goals for the game, keeping the win conditions for each game unique.
-description by the publisher
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ag.gameitem.lastUpdated: 2025-05-29 19:15:11.97