Kroko und die Affenbande (0)
Tempo de Jogo: 0
Idade Mín.: 5
Jogadores: 2 - 4
Editora: Espenlaub
Designers: Thomas Schuster
Artistas: Tom Espen
Mecânicas: Dice Rolling
Idade Mín.: 5
Jogadores: 2 - 4
Editora: Espenlaub
Designers: Thomas Schuster
Artistas: Tom Espen
Mecânicas: Dice Rolling
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What it is: Relatively simple roll-and-move game for children.
Main idea: Crocodile "Kroko" is trying to take a nap at noon but monkey "Jumping Jo" and his friends are robbing him off his sleep by jumping around the pond, trying to reach the trees. This isn't easy, because Kroko can scare them away.
How it is played: Each player gets eight "monkeys" and tries to move them towards the trees. Throwing a 1-4 means moving the same number of spaces. A 5 means you have to move one of your monkeys away from start. If you throw the Kroko side of the die, you give Kroko a push, i.e. you tip the crocodile-shaped spinner in the middle of the board. When Kroko stops, his big tooth points to a specific section of the board. All the monkeys in this area are scared and run back to the start.
Special spaces include Kroko spaces (player has to push Kroko), spaces where a monkey is safe, and liana spaces which allow a monkey to climb to a free space in a tree. The game ends when all tree spaces are occupied. The player who got the highest number of their monkeys to the trees wins.
Main idea: Crocodile "Kroko" is trying to take a nap at noon but monkey "Jumping Jo" and his friends are robbing him off his sleep by jumping around the pond, trying to reach the trees. This isn't easy, because Kroko can scare them away.
How it is played: Each player gets eight "monkeys" and tries to move them towards the trees. Throwing a 1-4 means moving the same number of spaces. A 5 means you have to move one of your monkeys away from start. If you throw the Kroko side of the die, you give Kroko a push, i.e. you tip the crocodile-shaped spinner in the middle of the board. When Kroko stops, his big tooth points to a specific section of the board. All the monkeys in this area are scared and run back to the start.
Special spaces include Kroko spaces (player has to push Kroko), spaces where a monkey is safe, and liana spaces which allow a monkey to climb to a free space in a tree. The game ends when all tree spaces are occupied. The player who got the highest number of their monkeys to the trees wins.
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ag.gameitem.lastUpdated: 2025-05-22 17:10:05.826