Stitchcraft (2020)
Czas gry: 15
Min. wiek: 12
Gracze: 2
Wydawca: (Self-Published)
Projektanci: Kevin A Prothero
Artyści: Nieznany
Mechaniki: Pattern Building, Set Collection, Single Loser Game, Card Play Conflict Resolution, Action / Event, Turn Order: Progressive, Hand Management
Min. wiek: 12
Gracze: 2
Wydawca: (Self-Published)
Projektanci: Kevin A Prothero
Artyści: Nieznany
Mechaniki: Pattern Building, Set Collection, Single Loser Game, Card Play Conflict Resolution, Action / Event, Turn Order: Progressive, Hand Management
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Welcome to Azetta, where traveling merchants put on trade shows with enchanted tapestries to win the sales from shoppers. Stitchcraft is a two-player strategy card game that plays in 15 to 20 minutes where players have the same deck of 40 cards, 5 copies each of 8 colored tapestries, and are racing to have 7 of the 8 colors face up on the table or 4 copies of one color face up on the table.
Stitchcraft won the Implementation of Simplicity award at CinCityCon’s 2019 design contest for being easy to learn while retaining strategic depth. Turns are composed of each player drawing a card and then taking two actions. An action can be either placing a tapestry from hand face down on the table OR taking a face down tapestry and flipping it face up, activating the power of that color. Each color has a unique effect based on the Pattern set chosen at the start of each game. If players ever get tired of one Pattern set they can simply change to a new Pattern for an entirely different play experience. Will you enter the market and prove to be the wiliest weaver?
—description from the designer
Stitchcraft won the Implementation of Simplicity award at CinCityCon’s 2019 design contest for being easy to learn while retaining strategic depth. Turns are composed of each player drawing a card and then taking two actions. An action can be either placing a tapestry from hand face down on the table OR taking a face down tapestry and flipping it face up, activating the power of that color. Each color has a unique effect based on the Pattern set chosen at the start of each game. If players ever get tired of one Pattern set they can simply change to a new Pattern for an entirely different play experience. Will you enter the market and prove to be the wiliest weaver?
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-22 13:14:08.137