What Happens Next (1988)

Image du jeu 419cd83f96defb340196df79b7a90240_thb.png Temps de jeu: 120
Age min.: 12
Joueurs: 2
Editeur: DTI (Diverse Talents, Incorporated)
Concepteurs: Thomas M. Kane
Artistes: Inconnu
Mécaniques: Grid Movement, Dice Rolling, Zone of Control, Movement Points, Ratio / Combat Results Table, Hexagon Grid, Simulation, Variable Set-up

What Happens Next is an Extension Variant for use with the Battle for Moscow FREE wargame by Game Designers' Workshop (GDW Games), which first appeared in "BattlePlan" Magazine, issue #7, by Thomas M. Kane.

This expansion allows the Soviet Player a means of continuing the game to 'play out' the Soviet Winter Counter-Offensive. There is a *NEW* set of Victory Conditions based upon victory points in which they are attained by eliminating enemy units, capturing cities and holding them by the time the game ends. For the Germans, there is a *BONUS* if they Capture Moscow.

This Variant has a Winter Effects Table, a means for Replacements to effect the creation of a Soviet 'Tank Army', and an extended Turn Record Track to display the entire *NEW* Game's length (including the Turns from the beginning of Battle for Moscow, which is required in order to play this).



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