Wizard Kings: Expansion Armies (2000)

Spelafbeelding 419cd83f96cf4e420196d1a2502712cb_thb.jpg 🔎
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2 - 7
Uitgever: Columbia Games
Ontwerpers: Grant Dalgliesh
Kunstenaars: Onbekend
Mechanismen: Hexagon Grid, Secret Unit Deployment, Variable Player Powers, Modular Board, Dice Rolling

These additional armies provide new units to add diversity and flexibility to your Wizard Kings games.

For more information, see the Wizard Kings wiki page.



First Edition Army ExpansionsIn the first edition of Wizard Kings, each army expansion included a complete set of blocks for a particular army. The Mercenary armies (Chaos and Werebeast) were exceptions, containing several blocks from each of the seven basic armies so that mercenary units could be distributed as desired.


Eldryn (Elves) - also included in base game
Jurak (Orcs) - also included in base game
Mortod (Undead)
Khurdak (Dwarves)
Viksyn (Amazons)
Wildryn (Barbarians)
Ferkin (Warboars)
Chaos (Mercenaries)
Werebeasts (Mercenaries)




Second Edition Army ExpansionsIn the second edition of Wizard Kings, expansion units are sold in a random booster format that includes three new blocks for each of seven armies. (Note that the Ferkin army has been replaced with the new Feudal army in the second edition.). In 2012 the initial Heroes & Treasures expansion sets were supplemented by Ancient Kings with an assortment of seven historical armies.


Heroes & Treasures - Elves, Dwarves, Orcs, Undead, and three human armies: Feudal, Barbarian, Amazon - also included in the base game
Ancient Kings - Egyptians, Greeks, Persians, Romans, Huns, Chinese, and Japanese.


Expands:

Wizard Kings




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ag.gameitem.lastUpdated: 2025-05-22 19:25:35.669