Drive on Stalingrad (Second Edition) (2002)

Image du jeu 419cd83f96ca3cbb0196cbd2817309bf_thb.png 🔎
Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 4
Editeur: Decision Games (I)
Concepteurs: Ty Bomba
Artistes: Joe Youst, Masahiro Yamazaki
Mécaniques: Simulation, Hexagon Grid, Dice Rolling, Variable Phase Order

Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942.

The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the defensive in the first scenario, but he is also given the chance to run a full-blown counter-offensive in the second, "Operation Uranus," scenario.

Game play of the main scenario encompasses the period that began with the Germans' launching of "Operation Blue," their offensive toward Stalingrad and the Caucasus on 28 June 1942. That scenario ends on 15 September, after 11 weekly game turns.
The second scenario starts on 19 November 1942, with the launching of the Soviet "Operation Uranus" counter-offensive, and continues for six weekly turns to the end of December, when historically the German attempt to free their encircled 6th Army at Stalingrad ground to a halt.

Game Scale:
Game Turn: 1 week
Hex: 16 miles / 26 kilometers
Units: Division to Corps

Game Inventory:
Two 22 x 34" full color mapsheets
Two dual-side printed countersheets (420 1/2" counters)
One 24-page Drive on Stalingrad rulebook
One 6-sided dice

Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 6-20 hours



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ag.gameitem.lastUpdated: 2025-05-18 13:01:49.4