Red Herring (1945)
Tempo de Jogo: 0
Idade Mín.: 0
Jogadores: 2 - 4
Editora: Ellis & Company Publishing, Cadaco
Designers: (Uncredited)
Artistas: Desconhecido
Mecânicas: Roll / Spin and Move
Idade Mín.: 0
Jogadores: 2 - 4
Editora: Ellis & Company Publishing, Cadaco
Designers: (Uncredited)
Artistas: Desconhecido
Mecânicas: Roll / Spin and Move
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Red Herring is a 1945 fish racing game. It includes 4 sets of 6 like-colored fish tiles, 3 dice (two white and one red), and several red herring tiles (though only one is used in the game).
The object of the game is to move all 6 of your fish tiles around the outer track from and to the start/finish space, while avoiding the red herring as he moves along his figure 8 track. The red herring's track overlaps the fish movement track in two "danger zones". If the red herring's movement ends on a fish tile (or vice versa), the fish tile must return to the start.
On a turn, a player rolls all 3 dice. The red herring is moved the number on the red die. The player may then move one of his fish tiles the total of the white dice combined, or he may move two fish tiles the number on each die separately.
The fish tiles are numbered on their reverse sides from 1 through 6. As a bonus move, when a fish tile ends his move on another player's fish tile, he may move the number of spaces indicated on the bottom of that tile. This may result in a another such bonus further along the track.
The object of the game is to move all 6 of your fish tiles around the outer track from and to the start/finish space, while avoiding the red herring as he moves along his figure 8 track. The red herring's track overlaps the fish movement track in two "danger zones". If the red herring's movement ends on a fish tile (or vice versa), the fish tile must return to the start.
On a turn, a player rolls all 3 dice. The red herring is moved the number on the red die. The player may then move one of his fish tiles the total of the white dice combined, or he may move two fish tiles the number on each die separately.
The fish tiles are numbered on their reverse sides from 1 through 6. As a bonus move, when a fish tile ends his move on another player's fish tile, he may move the number of spaces indicated on the bottom of that tile. This may result in a another such bonus further along the track.
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Red Herring
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ag.gameitem.lastUpdated: 2025-06-01 01:03:28.838