Cyber Cycles (2009)
Temps de jeu: 0
Age min.: 0
Joueurs: 2 - 4
Editeur: Warp Spawn Games
Concepteurs: Lloyd Krassner
Artistes: Inconnu
Mécaniques: Hand Management
Age min.: 0
Joueurs: 2 - 4
Editeur: Warp Spawn Games
Concepteurs: Lloyd Krassner
Artistes: Inconnu
Mécaniques: Hand Management
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"Each player controls a team of 4 Super Fast Hover Cycles. Each player has a set of 4 models that share a unique team color and design. Each cycle within a team is numbered 1 through 4."
"The track length is divided into 100 spaces. The track has a width of a single space. Each space needs to be big enough to hold 1 Tile and several cycles. Multiple cycles can occupy a single space. At the beginning of the track there should be a Start Zone."
A set of 100 Terrain Tiles are randomly distributed randomly to form a different track for each game. The set consists of 5 tiles for each of the twenty terrain types. Despite their name, the Terrain Tiles have a number of different abstract effects on gameplay and are not all named to describe different types of terrain.
Two decks of standard playing cards are also required to play.
Points are scored based on the order in which a cycle reaches the finish line. The player scoring the most points wins.
"The track length is divided into 100 spaces. The track has a width of a single space. Each space needs to be big enough to hold 1 Tile and several cycles. Multiple cycles can occupy a single space. At the beginning of the track there should be a Start Zone."
A set of 100 Terrain Tiles are randomly distributed randomly to form a different track for each game. The set consists of 5 tiles for each of the twenty terrain types. Despite their name, the Terrain Tiles have a number of different abstract effects on gameplay and are not all named to describe different types of terrain.
Two decks of standard playing cards are also required to play.
Points are scored based on the order in which a cycle reaches the finish line. The player scoring the most points wins.
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