NUTS!: War Without End – Weird War 2
(2011)
Who is this game suitable for?
Suitable for ages 10 and up. You can play with 2 to 6 players.
For the pros among you, the following mechanics can be decisive: Cooperative Game, Dice Rolling und Variable Player Powers...
Game Data
| Average time to play: | 120 |
| Minimum age: | 10 |
| Number of players: | 2 - 6 |
| Publisher: | Two Hour Wargames (THW Game Design) |
| Designers: | John Cunningham, Ed Teixeira |
| Artists: | Paul Kime |
| Mechanics: | Cooperative Game, Dice Rolling, Variable Player Powers |
From the publisher's website:
Weird War 2 Start with the inherent weirdness of World War II, add the public fascination with the new science being unleashed around them and top off with the popular pulps and comic books of the day – and you have set the stage for Weird War II. Welcome to the Weird War, a no-holds barred clash of chaos in which Combat Walkers stride the battlefields, Yankee Rocketmen blaze through the skies and ray guns reduce tanks to glowing scrap metal.
Here's what's included:
Some actual technology history.
Fantastic technologies.
Weird Science unit and vehicle lists.
Special or expanded rules.
General rules on creating your own Weird Science campaigns.
Sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side.
NUTS! War Without End (WWE) is a supplement for the game NUTS! 2.0 by Two Hour Wargames. A copy of that rule set, as well as gaming implements and miniatures, are required to play.
Alternative names:
NUTS!: War Without End – Weird War 2
Last Updated: 2025-10-12 18:21:52 UTC
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