Meade's Turn: The Mine Run Campaign and Gettysburg
(2000)
| Average time to play: | 180 |
| Minimum age: | 13 |
| Number of players: | 1 - 2 |
| Publisher: | (Self-Published), Ivy Street Games |
| Designers: | Hampton Newsome |
| Artists: | Hampton Newsome |
| Mechanics: | Chit-Pull System, Hexagon Grid |
Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.
Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.
Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).
Alternative names:
Meade's Turn: The Mine Run Campaign and Gettysburg
Last Updated: 2025-08-19 21:29:29 UTC
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