OrcQuest WarPath: Chapter Box – Death Crypt (2019)
Tempo de Jogo: 90
Idade Mín.: 14
Jogadores:
1 - 6
Editora:
Maze Games
Designers:
Yoann Bugny,
Thomas Maufroid
Artistas:
Loïc Muzy,
Daniel Zrom,
Alexander Brick,
Carlos Amaral,
Fausto Gutierrez,
Gaël Goumon,
Antal Kéninger,
Helge C. Balzer
Mecânicas:
Modular Board,
Cooperative Game,
Dice Rolling,
Grid Movement,
Variable Player Powers

Idade Mín.: 14
Jogadores: 1 - 6
Editora: Maze Games
Designers: Yoann Bugny, Thomas Maufroid
Artistas: Loïc Muzy, Daniel Zrom, Alexander Brick, Carlos Amaral, Fausto Gutierrez, Gaël Goumon, Antal Kéninger, Helge C. Balzer
Mecânicas: Modular Board, Cooperative Game, Dice Rolling, Grid Movement, Variable Player Powers
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Death Crypt is a new expansion that will enrich the OrcQuest universe with new enemies. With this Campaign Chapter, your heroes will find some good old orc pleasure: crossing the dark corridors of evil dungeons and crypts, haunted by revenants hungry for fresh meat and looking for new souls to join their ranks. There might even be some evil necromancer that possesses the key to a well kept treasure! It all depends whether you are there to smash some skulls or to bring back some treasures.
Revenants are not guided by the same principles as the living. There is no Alert level, nor Patrols. However, if an undead notices a possible prey he will attract others like him, and if you let the undead ranks grow, you will end up overwhelmed. During the Patrol phase, each tomb over the tiles where heroes are can generate undead. And at that point, it's pointless to try to hide… the fresh odour of fresh meat will attract them, wherever you may be.
At the heart of the gloomy crypts, many morbid events may arise. Be careful where you set your feet, spectral hands may get you and hinder your movement. If there's a Necromancer around, his maleficent spells can create several fatal situations. When it's time to draw from the Event cards, your fingers might end up shaking a lot…
—description from the publisher
Revenants are not guided by the same principles as the living. There is no Alert level, nor Patrols. However, if an undead notices a possible prey he will attract others like him, and if you let the undead ranks grow, you will end up overwhelmed. During the Patrol phase, each tomb over the tiles where heroes are can generate undead. And at that point, it's pointless to try to hide… the fresh odour of fresh meat will attract them, wherever you may be.
At the heart of the gloomy crypts, many morbid events may arise. Be careful where you set your feet, spectral hands may get you and hinder your movement. If there's a Necromancer around, his maleficent spells can create several fatal situations. When it's time to draw from the Event cards, your fingers might end up shaking a lot…
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-08 09:41:39.282