Salvar Doñana (2020)
Tiempo de Juego: 60
Edad Mínima: 8
Jugadores: 1 - 4
Editor: (Self-Published)
Diseñadores: María Beato, Alex Beato
Artistas: María Beato, Alex Beato
Mecánicas: Variable Player Powers, Point to Point Movement, Cooperative Game, Action Points, Trading, Set Collection, Hand Management, Solo / Solitaire Game
Edad Mínima: 8
Jugadores: 1 - 4
Editor: (Self-Published)
Diseñadores: María Beato, Alex Beato
Artistas: María Beato, Alex Beato
Mecánicas: Variable Player Powers, Point to Point Movement, Cooperative Game, Action Points, Trading, Set Collection, Hand Management, Solo / Solitaire Game
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In Salvar Doñana, several environmental problems have emerged simultaneously in the Doñana National Park. The players are expert naturalists whose mission is to discover a solution for each of the four environmental problems before they get out of hand.
On each turn, the active player can use up to four actions to travel from one point to another, mitigate environmental problems, discover a solution, or build control centers. A deck of cards will provide players with these abilities, but they will have to be careful with the catastrophe cards, which will accelerate and intensify environmental problems. A second deck of cards will control the inevitable expansion of environmental problems within the National Park.
Assuming a unique role within the team, players must plan their strategy to combine the strengths of their specialties to conquer the solution to environmental problems. But if one or more of those problems extends beyond the point of no return or if too much time passes, all players will lose. If they find a solution to the four environmental problems in time, the players will win.
—description from the designer
On each turn, the active player can use up to four actions to travel from one point to another, mitigate environmental problems, discover a solution, or build control centers. A deck of cards will provide players with these abilities, but they will have to be careful with the catastrophe cards, which will accelerate and intensify environmental problems. A second deck of cards will control the inevitable expansion of environmental problems within the National Park.
Assuming a unique role within the team, players must plan their strategy to combine the strengths of their specialties to conquer the solution to environmental problems. But if one or more of those problems extends beyond the point of no return or if too much time passes, all players will lose. If they find a solution to the four environmental problems in time, the players will win.
—description from the designer
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El juego también se publicó con estos nombres:
Salvar Doñana
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ag.gameitem.lastUpdated: 2025-05-24 07:42:23.821