Imhotep: The Duel – Tomb C & D (2019)
Speeltijd: 30
Min. Leeftijd: 10
Spelers: 2
Uitgever: KOSMOS, Frosted Games
Ontwerpers: Phil Walker-Harding
Kunstenaars: Miguel Coimbra, Claus Stephan
Mechanismen: Set Collection, Area Majority / Influence, Modular Board
Min. Leeftijd: 10
Spelers: 2
Uitgever: KOSMOS, Frosted Games
Ontwerpers: Phil Walker-Harding
Kunstenaars: Miguel Coimbra, Claus Stephan
Mechanismen: Set Collection, Area Majority / Influence, Modular Board
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Contained in Deutscher Spielepreis Classic Goodie Box
Components: 2 Tomb boards (with sides C & D).
Preparation: Replace the original tomb boards (A & B) with the new ones (C & D). The players both choose to play with side C or D face-up.
Gained tomb tokens are placed adjacent to the tomb board as in the base game. Only the scoring for the tomb at the end of the game is changed.
Tomb C: The 3 color areas (1–4 | 5–8 | 9–12) are each considered separate and scored individually at the end of the game.You score points according to the number of tokens in a color area. It does not matter if the stones in it are adjacent.
Tomb D: Each of the 4 color areas (1–3 | 4–6 | 7–9 | 10–12) is considered separate and scored individually at the end of the game.You score points according to the number of tokens in a color area. It does not matter if the stones in it are adjacent. It’s by design that you score fewer points with 3 tokens than with 2 tokens. This way the interaction of the players’ choices is more important.
Note: The colors of the areas are distributed differently on the two player boards. This is due to the production of the boards tiles and has no meaning during the game.
Components: 2 Tomb boards (with sides C & D).
Preparation: Replace the original tomb boards (A & B) with the new ones (C & D). The players both choose to play with side C or D face-up.
Gained tomb tokens are placed adjacent to the tomb board as in the base game. Only the scoring for the tomb at the end of the game is changed.
Tomb C: The 3 color areas (1–4 | 5–8 | 9–12) are each considered separate and scored individually at the end of the game.You score points according to the number of tokens in a color area. It does not matter if the stones in it are adjacent.
Tomb D: Each of the 4 color areas (1–3 | 4–6 | 7–9 | 10–12) is considered separate and scored individually at the end of the game.You score points according to the number of tokens in a color area. It does not matter if the stones in it are adjacent. It’s by design that you score fewer points with 3 tokens than with 2 tokens. This way the interaction of the players’ choices is more important.
Note: The colors of the areas are distributed differently on the two player boards. This is due to the production of the boards tiles and has no meaning during the game.
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ag.gameitem.lastUpdated: 2025-05-13 01:20:59.542