18VA (2001)
Temps de jeu: 210
Age min.: 14
Joueurs: 2 - 5
Editeur: (Web published), Golden Spike Games, Deep Thought Games, LLC, (Self-Published)
Concepteurs: David G. D. Hecht
Artistes: Inconnu
Mécaniques: Network and Route Building, Auction / Bidding, Victory Points as a Resource, Tile Placement, Stock Holding, Market
Age min.: 14
Joueurs: 2 - 5
Editeur: (Web published), Golden Spike Games, Deep Thought Games, LLC, (Self-Published)
Concepteurs: David G. D. Hecht
Artistes: Inconnu
Mécaniques: Network and Route Building, Auction / Bidding, Victory Points as a Resource, Tile Placement, Stock Holding, Market
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18VA is an 18xx game set in Virginia as well as pertinent neighboring areas of Maryland and the District of Columbia. 18VA is a small game, in the style of Mark Derrick's one-state games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played.
The major hook in this game is the coal trains, which run mainly West-East, taking coal from the mountains to the coast, while the passenger trains run the North-South routes.
Also interesting is the fact that all railroads operate with just the President's share sold, and open with 5 shares and expand to 10 at the owner's discretion.
The major hook in this game is the coal trains, which run mainly West-East, taking coal from the mountains to the coast, while the passenger trains run the North-South routes.
Also interesting is the fact that all railroads operate with just the President's share sold, and open with 5 shares and expand to 10 at the owner's discretion.
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