Blue Cross, White Ensign (2014)

Imagen del Juego 419cd83f9697fbdd019699f9a7441c6a_thb.jpg 🔎
Tiempo de Juego: 360
Edad Mínima: 0
Jugadores: 1 - 4
Editor: GMT Games
Diseñadores: Mike Nagel
Artistas: Rodger B. MacGowan
Mecánicas: Open Drafting, Simulation, Hexagon Grid

Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807.

Like its predecessors, this volume is completely independent of -- but fully compatible with -- the other volumes in the series. Nothing else is needed to play!

This volume comes with an updated and expanded rule book that adds additional detail specific to the navies included herein. Particularly the introduction of explosive shells, fired from the mighty Russian "edinerogs" (or "unicorns").

Included are a baker's dozen of battles pitting the Imperial Russian Navy against those of Sweden and Turkey. Each battle is fought by two players (or two teams of players) across one or several conjoined maps depicting shallows and shoals with individually named vessels that have been specifically rated for their abilities in combat.

Players activate these ships through the command abilities of individually rated admirals present at each battle (including the mercenary adventurer and American naval icon: John Paul Jones). Players may also easily create their own scenarios with "design your own" rules and even pit these fleets against those from other volumes in the Flying Colors series. The command system provides an excellent solitaire experience as well.

COMPONENTS

Three 22"x34" full-color maps
Two countersheets
Rulebook
Playbook
Two Player Aid Cards


Time Scale: 5 to 10 minutes
Map Scale: 100 meters per hex
Unit Scale: One ship per counter
Players: 1-4

(from GMT website)



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ag.gameitem.lastUpdated: 2025-05-11 18:20:14.768