Mirror Mansion (2009)
Temps de jeu: 20
Age min.: 6
Joueurs: 2 - 4
Editeur: Vennerød Forlag AS, Zvezda, Piatnik, SimplyFun, KOSMOS, Competo / Marektoy, IELLO, Stupor Mundi
Concepteurs: Markus Brand, Inka Brand
Artistes: Michaela Kienle, Damon S. Brown, Michael Menzel
Mécaniques: Memory, Betting and Bluffing, Roll / Spin and Move
Age min.: 6
Joueurs: 2 - 4
Editeur: Vennerød Forlag AS, Zvezda, Piatnik, SimplyFun, KOSMOS, Competo / Marektoy, IELLO, Stupor Mundi
Concepteurs: Markus Brand, Inka Brand
Artistes: Michaela Kienle, Damon S. Brown, Michael Menzel
Mécaniques: Memory, Betting and Bluffing, Roll / Spin and Move
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Story: The small, friendly vampire Victor is in his huge castle, and has misplaced many of his items. Fortunately, there are many mirrors that can be used to find these things without him having to move in all there rooms.
The game box with a coverage forms the castle. On each side, there are three windows. One stays open, the others are filled with images of the items to find - but visible only from the inside of the box. There are also 4 mirrors which can be stuck into the box (at 45 degree angles), which make it possible to see any of the items when looking through the one open window into the castle. There's also a door (used with the advanced rules) that can block the view.
Players in turn roll a die, and move Victor along a track at the top of the box. The space he's landing on show what item he now has to find. He may move up to 3 mirrors, then peek through the open window. If the wrong item shows up, it's the next players turn. But when the correct item is seen, he gains one blood token; afterward, that item and the open window switch places.
The other players may gain a blood token, too. After the active player has set up the mirrors, but before he looks to the window, they may predict whether the correct item shows up. If they guess right, they gain a drop.
The player that first collects a set number of blood tokens (depending on number of players) wins the game.
The game box with a coverage forms the castle. On each side, there are three windows. One stays open, the others are filled with images of the items to find - but visible only from the inside of the box. There are also 4 mirrors which can be stuck into the box (at 45 degree angles), which make it possible to see any of the items when looking through the one open window into the castle. There's also a door (used with the advanced rules) that can block the view.
Players in turn roll a die, and move Victor along a track at the top of the box. The space he's landing on show what item he now has to find. He may move up to 3 mirrors, then peek through the open window. If the wrong item shows up, it's the next players turn. But when the correct item is seen, he gains one blood token; afterward, that item and the open window switch places.
The other players may gain a blood token, too. After the active player has set up the mirrors, but before he looks to the window, they may predict whether the correct item shows up. If they guess right, they gain a drop.
The player that first collects a set number of blood tokens (depending on number of players) wins the game.
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ag.gameitem.lastUpdated: 2025-05-05 17:02:54.24