Heroscape Marvel: The Conflict Begins (2007)
Playtime: 60
Min. Age: 8
Players: 2
Publisher: Hasbro
Designers: Craig Van Ness, Rob Daviau, Chris Nelson, Stephen Baker
Artists: Unknown
Mechanics: Grid Movement, Dice Rolling, Modular Board
Min. Age: 8
Players: 2
Publisher: Hasbro
Designers: Craig Van Ness, Rob Daviau, Chris Nelson, Stephen Baker
Artists: Unknown
Mechanics: Grid Movement, Dice Rolling, Modular Board
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Heroscape Marvel: The Conflict Begins features plastic figures of Marvel Universe heroes and villains - each with a card to control movement and combat strength. Marvel HeroScape is part of the HeroScape series of games.
Players can build many different battlefields by attaching and stacking terrain tiles of different sizes. The battlefield/scenario section includes 8 scenarios and 2 terrain layouts. Games can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns.
The rulebook features two games: a basic and a master version. In the basic version, designed for younger players, characters move, attack, defend, and have range -- but there are no special powers and some other rules are minimized or eliminated. The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions.
Each unit has a movement rating in hexes. Combat is fairly straightforward. You roll attack dice as listed on your unit's card, and the opponent rolls defense dice equal to the number on their unit's card. Extra hits count as wounds (figures may have more than one wound).
The master game uses a system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It's possible to bring a "pre-fab" army to the battle in order to save time.
Players can build many different battlefields by attaching and stacking terrain tiles of different sizes. The battlefield/scenario section includes 8 scenarios and 2 terrain layouts. Games can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns.
The rulebook features two games: a basic and a master version. In the basic version, designed for younger players, characters move, attack, defend, and have range -- but there are no special powers and some other rules are minimized or eliminated. The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions.
Each unit has a movement rating in hexes. Combat is fairly straightforward. You roll attack dice as listed on your unit's card, and the opponent rolls defense dice equal to the number on their unit's card. Extra hits count as wounds (figures may have more than one wound).
The master game uses a system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It's possible to bring a "pre-fab" army to the battle in order to save time.
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ag.gameitem.lastUpdated: 2025-05-08 01:37:51.672