Moolers (0)
Speeltijd: 60
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: (Unknown), (Looking for a publisher)
Ontwerpers: Iván Pardo Bustillos, Borja Pardo
Kunstenaars: Iván Pardo Bustillos, Borja Pardo
Mechanismen: Hand Management, Variable Player Powers, Auction / Bidding, Betting and Bluffing, Dice Rolling, Grid Movement
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: (Unknown), (Looking for a publisher)
Ontwerpers: Iván Pardo Bustillos, Borja Pardo
Kunstenaars: Iván Pardo Bustillos, Borja Pardo
Mechanismen: Hand Management, Variable Player Powers, Auction / Bidding, Betting and Bluffing, Dice Rolling, Grid Movement
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Moolers is a game where each player takes the role of a genetically modified fighter in a futuristic game where your objective is to become the best! Face several challenges and other players on thwie way to victory !!
Summarized Rules:
Each player will have one Bench, 8 traps, 1 Data Mooler, 3 Special Ability cards and 1 Scoreboard Health. The cards are shuffled, and each player receives 4 cards.
The bench has Player information, life skills and define their status, either:
Mooler, each player starts the game in this state, with all points of life; or
Controller when the player activates a Sentinel, placed his stool in this position.
The board is created by placing the various rooms in a row, until the final room is placed. The game will end after a players has reached that room. Players gain victory points for various actions; the player with the most points wins.
The game is played in turns, each consisting of the following steps:
1) Catch letters: grabs so many letters to your maximum hand
2) Move: the movement is dictated by the value you have with your state of life in the character sheet, which will increase spending power points
3) Perform up to 3 actions by playing a card from your hand:
Attacking an adjacent player
Use Special abilities.
4) Turn the wheel: Trigger a random event.
Summarized Rules:
Each player will have one Bench, 8 traps, 1 Data Mooler, 3 Special Ability cards and 1 Scoreboard Health. The cards are shuffled, and each player receives 4 cards.
The bench has Player information, life skills and define their status, either:
Mooler, each player starts the game in this state, with all points of life; or
Controller when the player activates a Sentinel, placed his stool in this position.
The board is created by placing the various rooms in a row, until the final room is placed. The game will end after a players has reached that room. Players gain victory points for various actions; the player with the most points wins.
The game is played in turns, each consisting of the following steps:
1) Catch letters: grabs so many letters to your maximum hand
2) Move: the movement is dictated by the value you have with your state of life in the character sheet, which will increase spending power points
3) Perform up to 3 actions by playing a card from your hand:
Attacking an adjacent player
Use Special abilities.
4) Turn the wheel: Trigger a random event.
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ag.gameitem.lastUpdated: 2025-05-06 14:56:50.604