Kamikaze 1946: Divine Wind (2010)

Image du jeu 419cd83f969081ea01969130485e0980_thb.png 🔎
Temps de jeu: 180
Age min.: 15
Joueurs: 1 - 8
Editeur: MSD Games
Concepteurs: Martin Fenelon
Artistes: Ted Nomura, Ben Dunn
Mécaniques: Simulation, Hexagon Grid, Ratio / Combat Results Table, Dice Rolling

What if Word War II hadn’t ended in 1945…?
What if the Manhattan Project had been delayed…?

The historical end of the Japanese Empire occurred in August 1945, before the invasion of Japan. For over 60 years, historians have debated what could have happened if a number of events had ended differently. Kamikaze 1946 proceeds from a historical base to describe what could have happened if the war had continued another year. Now you can participate in historical or what-if missions and aerial combats of WWII.

Kamikaze 1946: Divine Wind accurately recreates the speed and deadliness of air-to-air combat in a fast moving game system. Based on historical combat results, aircraft characteristics, and tactics of the aces, the simple rules are easy to follow. Most missions can be completed in 1-2 hours, with 2-8 players. Each player can easily control a dozen or more aircraft. The rules and data you need are contained within, along with information on painting 1/300th scale aircraft from Luftwaffe 1946 Miniatures. Can you alter the path of history?

—description from the publisher



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ag.gameitem.lastUpdated: 2025-05-27 01:54:29.312